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The HUD in VR is a screen at one distance before the eyes, where the names upstream draws on it hung. Each name is now drawn into a slot of a region of the back buffer before the HUD (up to eight, one under another), taken into a names layer, and shown on a quad of its own over its player's head, facing the eyes, as wide as it would look on the HUD: in depth, for both eyes. Who is named, and when, is as upstream has it. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>