• v1.4.3 5423d04c55

    DieMitchell released this 2026-10-07 22:00:08 +02:00 | 0 commits to main since this release

    Download Halo-Steam-Frame-Mod-Setup-1.4.3.exe below. This is the only file you need on Windows 10/11 x64; its runtime and USB tools are included.

    Promotes the headset-tested 1.4.3-Test9 gameplay patch, with the same engine-patch bytes and public version labels.

    • Menus and reticle: opening a menu hides the gameplay hands and weapon while keeping the right-controller pointer and Xbox navigation. The panel stays upright when your head tilts. Valid offscreen controller poses remain tracked; missing poses hide the reticle until recovery instead of snapping it to the center.
    • Warthog driving: hold A for forward, hold B to brake, and use the left stick to steer. Backward selects reverse. B takes priority over gas/reverse. Optional two-grip steering uses the same gas/brake buttons. Ghost, Scorpion, Banshee and passenger/gunner controls retain their vehicle-specific handling.
    • Vehicle view: authored seat placement, a separate seated reference, full hull tilt/bounce, and free physical head movement. Acceleration-animation camera sway is excluded; the occupied Warthog windshield is cleared locally.
    • Aiming: controller hands remain tracked during first-person scripted arrivals. Experimental gun-mounted optics are removed; stock zoom and direct aiming are restored. Pause → VR Setup opens the existing settings. Physical melee is enabled by default on Install/Repair.
    • Rendering: both eyes contribute to near-camera visibility bounds. Invalid framebuffer targets retry without submitting incomplete frames. Unfinished GPU slots receive fresh storage, and the compositor uses the exact eye pose from the rendered frame.
    • Installer: fixes oversized remote command arguments and compiler/linker PATH resolution. Native builds run the current 22 engine checks. A temporary idle/sleep inhibitor protects compilation when available; interruption and unconfirmed remote cancellation are reported accurately, and another build cannot start over an existing installer build.

    Update an existing installation: close Halo, select its current Internal/SD storage location, then choose Repair. Verified maps are reused without another ISO. Existing 1.4.x profiles and saves remain on that location. SD installation, Steam artwork/Notes, standing/snap defaults and the earlier tutorial, flashlight and sun-glow fixes are included.

    Engine source remains 2ae0ee4e3e8a4dfdadfd528a5b085ca699fc9ea4, native peer protocol 17. Use matching builds/maps for LAN/online campaign co-op. Retail PC and Custom Edition servers remain incompatible; Internet play has no relay and may be blocked by restrictive NAT. 1.3.5 checkpoints are retained but require a new profile/campaign when upgrading.

    The tester confirmed Test9 worked on their Frame. Local checks passed 1,034 installer tests (14 skipped), all 22 engine checks, ARM64 compilation/partial linking and the frozen EXE smoke test. No measured FPS improvement or complete hardware/multiplayer matrix is claimed.

    Thanks to the upstream native port and astromaddie's HaloCE-VR work, plus Dime's installer fixes. See the source and third-party notices for exact revisions and attribution.

    Supply your own authorized original Xbox Halo CE data. No retail executable, ISO, maps, keys or soundtrack is bundled or downloaded. Halo identification artwork and licensed components retain their notices. This is a community mod, unaffiliated with Microsoft, Bungie or Valve.

    SHA256: 7f6372bea1119bdcff888fca1b6593623368167dcf69d715dde119a4d3b6c5ab

    Installer source commit: 5423d04c5511165c91433cc92305c987e4532a7f

    Setup · Controls · Verify release provenance · Sources and credits

    With a trusted GitHub CLI, authenticate the download:

    gh attestation verify Halo-Steam-Frame-Mod-Setup-1.4.3.exe --repo ClassicWasTaken/HaloSteamFrameMod --signer-workflow ClassicWasTaken/HaloSteamFrameMod/.github/workflows/build.yml --source-ref refs/heads/main --source-digest 5423d04c5511165c91433cc92305c987e4532a7f --deny-self-hosted-runners
    

    The EXE has no Windows Authenticode certificate. Build provenance identifies its authorized repository/workflow origin; it cannot protect against compromise of that identity or your local account. Verify first-use SSH fingerprints instead of accepting an unexpected Frame key.

    GitHub verification passed: Linux and Windows tests, rootless-container checks, the full native ARM64 OpenXR compile/link, and the Windows EXE build/smoke test. The downloaded EXE also passed fresh repository/workflow/source-commit attestation verification.

    Downloads
  • v1.4.2 358f47a41f

    DieMitchell released this 2026-10-07 07:00:08 +02:00 | 3 commits to main since this release

    Download Halo-Steam-Frame-Mod-Setup-1.4.2.exe below. This is the only file you need on Windows 10/11 x64; its runtime and USB tools are included.

    This patch includes the tester-confirmed SD-card option and front-facing VR menus, plus the reviewed installer issue fixes.

    • SD card: click Refresh storage on Connect Frame, choose the mounted card, then Install. Install, Repair and Uninstall use the selected drive. The SD copy has its own Steam entry and fresh saves; your internal copy and saves are kept. Use an executable ext4/f2fs card with 12 GiB free. Setup stops if the selected card changes; it does not format cards or silently fall back to internal storage.
    • VR menus: opening a menu places it in front of your current headset pose. It stays steady while open and refreshes on reopening, recentering or tracking restoration.
    • Cancellation and progress: completed cancellations have a cancellation status; cleanup and remote-stop failures still require attention. Password redaction no longer interferes with phase progress (#10, #12).
    • Steam preferences: re-adding the shortcut preserves existing hidden/overlay/controller and devkit choices while retaining the VR library flag (#11).
    • Configuration and recovery: unusual TOML input is rejected clearly without replacing preferences. Interrupted legacy upgrades recover only from corroborated owned backups and hashes, preserving both save generations and custom save locations, including on the selected SD card (#13, #18).
    • SSH and USB: silent exec/SFTP handshakes are bounded and cancellable; continuous or newline-free output cannot grow the unfinished-line buffer indefinitely or starve Cancel. Automatic USB setup prefers the verified bundled ADB tools and rejects damaged bundles (#19, #20, #21).
    • Build provenance: the container image, musl archive, SDL commit, LLVM primary signing identity and bundled Paramiko source archive are pinned. The public EXE has GitHub's signed workflow/source attestation. Signed Ubuntu/LLVM 22 package maintenance updates remain enabled and logged; no hermetic or reproducible-build promise is made (#22 policy).

    Existing game: close Halo, select the storage location where it is installed, and choose Repair. Verified maps are reused without another ISO. Xbox-style buttons, standing/snap defaults, tutorial fixes, render-rate aiming/flashlight, stereo sun glow and LAN/online campaign co-op are retained. The engine source remains 2ae0ee4e3e8a4dfdadfd528a5b085ca699fc9ea4, native peer protocol 17. This patch keeps the 1.4 save format; 1.3.5 checkpoints remain incompatible and retained in their original locations.

    The tester confirmed the private SD/menu build worked. The new recovery, transport and trust-boundary regressions use synthetic/local fixtures; that confirmation does not establish measured FPS, every hardware recovery scenario or a complete multiplayer matrix.

    Thanks to Dime (@dime-online) for the reviewed fixes in PRs 14–17 and 23–25. Their changes are integrated with the SD-card checks and additional recovery/cancellation regressions.

    Supply your own authorized original Xbox Halo CE data. No retail game executable, ISO, maps, keys or soundtrack is bundled or downloaded. Halo identification artwork and licensed components retain their notices. This is a community mod, unaffiliated with Microsoft, Bungie or Valve.

    SHA256: 6b9c5ef676221fc2d1746be9eec996a506e088205d7249549fcafb49862ebffa

    Installer source commit: 358f47a41fcf0d16b005e2ad2b7453b48fcfcb41

    Setup · Verify release provenance and read the trust/update policy · Source and credits

    To authenticate the download using a trusted GitHub CLI, run:

    gh attestation verify Halo-Steam-Frame-Mod-Setup-1.4.2.exe --repo ClassicWasTaken/HaloSteamFrameMod --signer-workflow ClassicWasTaken/HaloSteamFrameMod/.github/workflows/build.yml --source-ref refs/heads/main --source-digest 358f47a41fcf0d16b005e2ad2b7453b48fcfcb41 --deny-self-hosted-runners
    

    The EXE has no Windows Authenticode certificate. Build provenance verifies its authorized repository/workflow origin, not a defense against compromise of that identity or your local user account. Retained SSH host fingerprints still protect the Frame's endpoint identity; verify first-use fingerprints instead of accepting an unexpected key.

    GitHub verification passed: Linux and Windows tests, rootless-container checks, the full native ARM64 OpenXR compile/link, and the Windows EXE build/smoke test. The downloaded EXE also passed fresh repository/workflow/source-commit attestation verification.

    Downloads
  • v1.4.1 baaddad2ab

    DieMitchell released this 2026-10-07 01:00:08 +02:00 | 25 commits to main since this release

    First-mission VR tutorial fixes, smoother unarmed flashlight tracking, and clearer setup completion.

    Download

    Download only Halo-Steam-Frame-Mod-Setup-1.4.1.exe. Windows 10/11 x64; runtime and USB transfer tools are included.

    What's fixed

    • The unarmed reticle follows the aiming hand. Look-at-person objectives use headset gaze, and the five tutorial calibration dots also accept the hand reticle.
    • Cryopod look calibration accepts headset movement and snap/smooth turning, with tracking and recenter safeguards.
    • Tutorial Back no longer also triggers mapped melee and other gameplay actions. Failed OpenXR queries cannot reuse an old valid pose.
    • The unarmed flashlight uses the rendered controller pose, bounded aim and matching light bounds instead of the slower simulation attachment. Equipped-weapon flashlight markers retain their behavior.
    • Install and Repair apply standing mode and snap turning, while keeping other preferences.
    • The missing VR function reference that caused a final-link build failure is corrected. Long build errors retain their useful summary.
    • Normal Install and Repair show Complete at 100% when only the optional Steam icon readback remains. Icon details stay in the activity log; required failures stay actionable.

    Updating

    Save and close Halo, keep Steam Home/SteamVR running, then choose Repair. Setup reuses verified Xbox maps and keeps existing 1.4.0 profiles/checkpoints in save-v1.4. Compilation on the Frame still takes time.

    An upgrade from 1.3.5 keeps its old files/saves, but its checkpoints are incompatible with the 1.4 engine; create a new profile/campaign. LAN/online co-op partners need matching native protocol-17 builds. Retail Halo PC/Custom Edition servers are not supported by this release.

    The new tutorial and flashlight behavior still needs headset verification. Automated checks establish software/build coverage, not physical beam placement or Frame performance.

    Supply your own authorized original Xbox Halo CE data. No retail game executable, ISO, maps, keys or soundtrack is bundled or downloaded. Halo identification artwork and third-party software retain their rights and notices.

    SHA256 (unsigned Windows EXE):

    829ae0d1c4eb42209b54c09387768841b4226eea2c799d07ada119f8cf469328  Halo-Steam-Frame-Mod-Setup-1.4.1.exe
    

    Setup and co-op · Controls · Sources and credits

    GitHub verification passed: Linux and Windows tests, rootless-container checks, the full native ARM64 OpenXR compile/link, and the Windows EXE build/smoke test.

    Downloads
  • v1.4.0 0ec49c5177

    DieMitchell released this 2026-10-06 22:00:07 +02:00 | 32 commits to main since this release

    Download Halo-Steam-Frame-Mod-Setup-1.4.0.exe. This is the only file needed on a Windows 10/11 x64 PC.

    • Smooth render-rate reticle with nominal shot alignment.
    • LAN and online campaign co-op, one player per machine, with LAN, Internet and invite joining.
    • Head-directed movement, Xbox-style buttons, and stereo sun glow at half intensity.
    • Automatic Steam artwork and updated co-op directions in Steam Notes, while preserving edited notes and keeping Steam Home running.

    Replaces 1.3.5 in place. Close Halo and choose Install or Repair. Verified existing Xbox maps can be reused without selecting another ISO. The normal game folder and Steam entry stay the same; old saves and the original config/program remain available. The newer engine uses save-v1.4 and needs a new profile and campaign, because old checkpoints are incompatible. Existing experimental copies are left untouched.

    Co-op peers need matching protocol 17 builds and compatible maps. Restrictive NAT can prevent Internet connections; there is no gameplay relay. Supply your own authorized original Xbox Halo CE ISO/XISO or extracted maps. USA Rev 2 was validated; other Xbox retail images are checked by their actual map headers. PC, Xbox 360 Anniversary and MCC data are unsupported. No retail executable, ISO, maps, product keys or soundtrack is bundled or downloaded. Halo identification artwork retains its owners' rights.

    The headset tester confirmed the gameplay patch works, including smooth reticle motion and campaign routes. Local verification passed 627 tests and 21 subtests, with 13 platform-dependent skips, plus the exact pinned engine/ARM64 build-graph check and packaged EXE self-test. Headset frame timings and all Internet network configurations have not been measured.

    Setup and upgrade guide · Controls · Engine changes, sources and credits · Third-party notices · Matching source

    The EXE is unsigned. SHA256 for Halo-Steam-Frame-Mod-Setup-1.4.0.exe:

    3807e11c3566391aad5ded3b6825e2d7713af3cf19ab4e6ebe0f423ee578b542
    

    GitHub verification passed: Linux and Windows tests, the ARM64 rootless container check, and the Windows EXE build/smoke test.

    Downloads
  • v1.3.5 53be44d55f

    DieMitchell released this 2026-10-06 09:36:53 +02:00 | 40 commits to main since this release

    Halo CE Steam Frame VR Mod 1.3.5

    Download only DOWNLOAD THIS FILE — Halo-Steam-Frame-Mod-Setup-1.3.5.exe. This is the complete Windows mod installer; no separate ZIP or Python installation is needed.

    This patch fixes interrupted uninstall recovery, renamed native Steam entries, and errors during cancellation or connection cleanup.

    • Resume an interrupted uninstall. Running Uninstall again can finish verified unfinished game folders from an earlier attempt, including when the main folder is already gone or Halo has been reinstalled. Setup verifies its private operation record and the remaining folder's identity before deleting files. Verified campaign save backups stay in place and their paths are reported. Unverified or changed folders are kept and reported as removal pending at 99%, rather than success or “already absent.”
    • Remove renamed Steam entries. Uninstall matches the exact native Halo executable regardless of the entry's title. Unrelated games and similarly named entries remain untouched. Invalid native shortcut IDs stop removal before library-file writes or game deletion; existing backup and artwork-preservation safeguards remain in place.
    • Preserve cancellation and failure messages. A failed stop request or disconnect no longer hides the operation's original error. Setup tries to stop a prepared build after cancellation, timeout, or a connection failure. If the existing stop request fails, setup makes one bounded recovery connection using the previously approved host key to stop that exact installer run. If remote stopping cannot be confirmed, setup explicitly warns that the build may still be running and displays the exact Frame-terminal command to stop it before retrying.
    • Separate connection cleanup from the game outcome. If game installation or removal succeeds but connection cleanup fails, setup retains the result and shows a separate actionable warning at 99%. It does not claim complete disconnection or undo a completed game operation. USB cleanup remains limited to this operation's temporary forward; the shared ADB server and unrelated forwards are preserved.

    Thanks to dime-online for contributions #7, #8, and #9, addressing issues #1, #2, and #3. This release builds on those fixes with additional verification and explicit pending states.

    The pinned native ARM64/OpenXR source, Xbox controls, tutorial patch, automatic Steam artwork/Notes, music preview, USB/network transfer, and Steam Home safeguards remain unchanged. The mod is experimental. Interrupted-removal recovery, cancellation recovery, direct USB transfer, full uninstall, a fresh first install, and newer Steam banner/logo/icon/Notes still need physical Frame verification.

    Supply your own authorized original Xbox Halo CE data. USA Rev 2 is validated; other retail revisions need supported map headers. PC, Xbox 360 Anniversary, MCC, and Quest game-data inputs are unsupported. No retail game executable, disc image, maps, product keys, or soundtrack is included or downloaded, and setup provides no game-download links. Halo identification artwork and licensed software retain their rights and notices; see the third-party guide.

    The EXE is unsigned. Its SHA256 appears below. Matching source and third-party notices remain available for rebuilding. GitHub's automatic source downloads are optional for developers.

    Setup guide · Sources and credits.

    Local validation: 560 passed, 11 platform skips, and 21 passing subtests. The standalone EXE passed offline startup and resource checks. Its embedded icon images match the original ICO exactly; the window PNG retains the source frame pixels. Packaged resources, checksums, and source match the checked release files.

    The Windows, Linux, and ARM64 CI run passed all four jobs, including the frozen Windows executable and package installation in the rootless ARM64 Ubuntu container with no-new-privileges. Automated checks do not establish additional physical Frame validation.

    SHA256 (optional verification; no extra file to download):

    f4e14ad07fb0e0d27c4a51de2d1772e17d8b1d86c8f216e98644ac8a30d90c43  Halo-Steam-Frame-Mod-Setup-1.3.5.exe
    
    Downloads
  • v1.3.4 9b7810ac49

    DieMitchell released this 2026-10-06 08:53:51 +02:00 | 41 commits to main since this release

    Halo CE Steam Frame VR Mod 1.3.4

    Download only DOWNLOAD THIS FILE — Halo-Steam-Frame-Mod-Setup-1.3.4.exe. This is the complete Windows mod installer; no separate ZIP or Python installation is needed.

    The window title, app text, project description, and documentation now identify this project as a community Steam Frame VR mod installer. The downloaded file includes setup code and tools; it does not include or download a retail Halo executable, ISO, maps, product keys, or soundtrack. Supply your own authorized original Xbox game data. Setup builds the pinned community VR source on your Frame.

    Commercial game-download site references have been removed from the current project documentation. The remaining references document the community source, official setup tools, and artwork provenance; setup provides no commercial game-download links.

    The installer includes Halo identification artwork and third-party software with their existing attribution and license notices. Halo artwork, logos, names, and trademarks retain their rights holders' rights, including Microsoft; details remain available in the third-party guide. The project's code license does not grant rights to commercial Halo game data.

    This wording patch retains automatic Steam artwork/Notes during Install and Repair, the responsive music loader, Xbox controls, USB/network transfer, repair, uninstall, and the Steam Home safeguards. The native ARM64/OpenXR mod remains experimental. Direct USB transfer, a fresh first install, full uninstall, and the newer Steam banner/logo/icon/Notes still need physical Frame verification.

    Original Xbox USA Rev 2 is validated; other retail revisions need supported map headers. PC, Xbox 360 Anniversary, MCC, and Quest game-data inputs are unsupported.

    The EXE is unsigned. Its SHA256 appears below. Matching source and third-party notices remain available for rebuilding. GitHub's automatic source downloads are optional for developers.

    Setup guide · Sources and credits.

    Local validation: 443 tests passed, 6 skipped, and 21 subtests passed; source and frozen GUI checks verified the community mod title and retail-content disclosure, and the current documentation and public release text were audited for ROM-download site references. The standalone EXE passed offline startup and resource checks. Its embedded icon images match the original ICO exactly; the window PNG retains the source frame pixels. Packaged resources, checksums, and source match the checked release files.

    The Windows, Linux, and ARM64 CI run passed all four jobs, including the frozen Windows executable and package installation in the rootless ARM64 Ubuntu container with no-new-privileges. Automated checks do not establish additional physical Frame validation.

    SHA256 (optional verification; no extra file to download):

    617433c79efae59b89547e24d663d7dfa88d888d63b471cd1b081de1193937c8  Halo-Steam-Frame-Mod-Setup-1.3.4.exe
    
    Downloads
  • v1.3.3 b1110a361a

    DieMitchell released this 2026-10-06 07:00:07 +02:00 | 41 commits to main since this release

    Halo Steam Frame Setup 1.3.3

    Download only DOWNLOAD THIS FILE — Halo-Steam-Frame-Setup-1.3.3.exe. This is the complete Windows installer; no separate ZIP or Python installation is needed.

    Install and Repair automatically add the Steam shortcut, covers, banner, logo, icon, and description/control guide in Steam Game Notes. The first page now has three choices: Install, Repair, and Uninstall. A separate Steam info selection is no longer needed. Add to Steam again remains available when a completed run reports pending library information; that retry does not rebuild the game.

    Music preparation is more responsive after selecting an ISO. The background decoder uses precomputed ADPCM transitions and regularly yields CPU time to the window. Canceled or superseded data checks cannot start an old music preview or replace the current selection. The music still comes only from your own local Xbox game data, at the existing volume; no soundtrack is included or downloaded.

    The installer retains its original Xbox dashboard appearance, classic Halo PC icon, automatic music, Xbox controls, USB/network transfer, save-preserving repair, and optional save backup during uninstall. Steam Home stays running throughout setup.

    The native ARM64/OpenXR port remains experimental. Direct USB transfer, a fresh first install, full uninstall, and the newer Steam banner/logo/icon/Notes still need physical Frame verification. Automated checks of the music decoder and window responsiveness do not replace a listening check on your PC.

    Supply your own authorized original Xbox Halo CE data. USA Rev 2 is validated; other retail revisions need supported map headers. PC, Xbox 360 Anniversary, MCC, and Quest data are unsupported. No game executable, ISO, maps, product keys, or soundtrack is bundled.

    The EXE is unsigned. Its SHA256 appears below. Matching source and third-party notices remain available for rebuilding. GitHub's automatic source downloads are optional for developers.

    Setup guide · Sources and credits.

    Local validation: 442 tests passed, 6 skipped, and 21 subtests passed; synthetic mono/stereo PCM matched the previous decoder exactly, and Tk remained responsive during a blocked ISO check. The standalone EXE passed offline startup and resource checks. Its embedded icon images match the original ICO exactly; the window PNG retains the source frame pixels. Packaged resources, checksums, and source match the checked release files.

    The Windows, Linux, and ARM64 CI run passed all four jobs, including the frozen Windows executable and package installation in the rootless ARM64 Ubuntu container with no-new-privileges. Automated checks do not establish additional physical Frame validation.

    SHA256 (optional verification; no extra file to download):

    a75f98361c544d8c55ecac015f8759263594ae080b7a752462c9fb0058c67b16  Halo-Steam-Frame-Setup-1.3.3.exe
    
    Downloads
  • v1.3.2 65fa540845

    DieMitchell released this 2026-10-06 07:00:09 +02:00 | 42 commits to main since this release

    Halo Steam Frame Setup 1.3.2

    Download only DOWNLOAD THIS FILE — Halo-Steam-Frame-Setup-1.3.2.exe. This is the complete Windows installer; no separate ZIP or Python installation is needed.

    This small visual patch replaces the Windows setup executable and window icon with the classic Halo PC Master Chief helmet-and-shoulders icon. It uses the exact original ICO artwork matching the requested reference, including all 12 native image entries: 16, 24, 32, and 48 pixels at 4, 8, and 32-bit color. The clean asset has no desktop background, shortcut arrow, or filename label.

    The GitHub README is shorter, with just the Halo CE banner and title logo as artwork, a prominent single-EXE download link, and the essential setup steps. Detailed instructions and troubleshooting are in the setup guide.

    The source ICO was downloaded from HaloNet and verified byte-for-byte against the locally installed retail Halo PC executable's icon group 102. Only icon artwork is included, with exact hashes and attribution. Halo artwork rights remain separate from the installer's MIT code license.

    This release retains the 1.3.1 Steam banner, title logo, covers, private description/control guide in Steam Notes, and Steam info > Update Steam info workflow. The Steam shortcut retains its existing project-drawn helmet icon. USB/network transfer, Xbox controls, repair, uninstall, and Steam Home safeguards continue unchanged. The new installer icon does not require reinstalling the game.

    The native ARM64/OpenXR port remains experimental. New Steam library artwork/Notes, direct USB transfer, a fresh first install, and full game uninstall still need physical Frame verification. This cosmetic patch does not establish additional device compatibility or performance improvements.

    The installer uses user-supplied original Xbox Halo CE data: USA Rev 2 is validated; other retail revisions require supported map headers. PC, Xbox 360 Anniversary, MCC, and Quest game-data inputs remain unsupported. No game executable, ISO, maps, product keys, or soundtrack is bundled.

    The EXE is unsigned. Its SHA256 appears below. Matching source and third-party notices remain available for rebuilding. GitHub's automatic source downloads are optional for developers.

    Full sources and credits.

    Local validation: 422 passed, 6 skipped, and 13 subtests passed. The standalone EXE passed offline startup and resource checks. Its embedded icon images match the original ICO exactly; the window PNG retains the source frame pixels. Packaged resources, checksums, and source match the checked release files.

    The Windows, Linux, and ARM64 CI run passed all four jobs, including the frozen Windows executable and package installation in the rootless ARM64 Ubuntu container with no-new-privileges. Automated checks do not establish additional physical Frame validation.

    SHA256 (optional verification; no extra file to download):

    9deccb7abf338eb677909f9b07e42126f98b863392d8a038626a233198ae4fb5  Halo-Steam-Frame-Setup-1.3.2.exe
    
    Downloads
  • v1.3.1 4426813d4d

    DieMitchell released this 2026-10-06 07:00:10 +02:00 | 44 commits to main since this release

    Halo Steam Frame Setup 1.3.1

    Download only DOWNLOAD THIS FILE — Halo-Steam-Frame-Setup-1.3.1.exe. This is the complete Windows installer, including USB tools and library artwork; no separate ZIP or Python installation is needed.

    This patch fills out the native Halo non-Steam library entry with an original Halo CE banner, transparent title logo, cover images, and a Master Chief shortcut icon. It adds a game description and Xbox-style control guide in Steam Notes. Steam's non-Steam shortcuts do not expose an editable store-style About description: the patch uses the existing Notes feature instead of claiming a store page, achievements, reviews, or another game's Steam identity.

    Already installed? Choose Steam info, connect by USB-C or Wi-Fi/Ethernet, and click Update Steam info. This verifies the existing native game and updates its library information without reinstalling or compiling it, uploading maps, or requiring another ISO. Steam Home and SteamVR stay running.

    • Adds missing cover, landscape tile, hero/banner and transparent logo through the running Steam client, or safe library-file registration when Steam is already closed. Custom artwork is preserved.
    • Stores the shortcut icon in the owned native game folder and uses Steam's shortcut-icon interface. Existing custom icons are kept. If the icon's saved shortcut identity cannot be verified, setup shows a retry/manual step instead of guessing.
    • Adds one private Halo CE VR — About & controls note using Steam's native Notes interface. Existing notes and edits are preserved. Notes use Steam's normal synchronization; if the feature is unavailable or sync cannot be verified, setup provides text to copy manually.
    • Checks the active Steam account and exact native executable before library changes. Unavailable or unverified artwork, icon, or Notes updates are reported separately from the installed game's status.
    • Retains Xbox controls, original Xbox data validation, tutorial changes, USB transfer, left-to-right progress, redacted logs, save-preserving repair and uninstall, and the Steam Home session safeguard.
    • Refreshes the GitHub README with Halo banner, logo, and helmet artwork and a prominent single-file download link.

    The new bundled artwork adds less than 1 MB. Hero and logo provenance and file hashes are recorded in the artwork notice. Promotional artwork remains separate from the project's MIT code license.

    Validation limits: the additional artwork, icon, and Notes paths have software tests; their appearance and Notes behavior still need verification on a real Steam Frame. The native game, Xbox controls, and earlier cover-art registration were previously checked on one Frame. Direct USB transfer, a fresh first install, and full game uninstall remain unverified on physical hardware. The upstream ARM64/OpenXR port is experimental. The Frame still needs internet for source and compiler downloads during installation; a Steam-info-only update does not build the game.

    Use your own authorized original Xbox Halo CE data for game installation. USA Rev 2 is validated; other retail revisions are accepted only when their actual map headers match the supported builds. PC, Xbox 360 Anniversary, MCC and Quest inputs remain unsupported. No ISO, game maps, commercial executable, keys or soundtrack is bundled.

    The source tag includes the installer source, build scripts and third-party notices. The release attaches one clearly labeled EXE and prints its SHA256 here. The EXE is unsigned.

    Sources: Valve's library artwork guide, Valve's Notes announcement, Valve's Frame USB/SSH guide, and the full acknowledgements.

    Local validation: 422 passed, 6 skipped, and 13 subtests passed. Regression checks cover live Steam registration, bounded client communication, exact shortcut identity, library-file protection, save backups, custom-art preservation, and partial deletion recovery. The standalone EXE passed offline startup/resource checks, including keeping the Steam session running, determinate progress, Uninstall availability, automatic music, and all seven embedded Master Chief icon sizes. Packaged resources and source match the checked release files.

    The Windows, Linux, and ARM64 CI run passed all four jobs, including the frozen Windows executable and real package installation in the rootless ARM64 Ubuntu container with no-new-privileges. The user confirmed Steam Home returned after recovery through the installed managed Steam service. Any additional device validation is described above; automated checks do not establish a complete fresh-device install or uninstall.

    SHA256 (optional verification; no extra file to download):

    ecf8e488885c2cd0b877cbba245ef0fd0ad17ef968f9d29b504a1c1873402170  Halo-Steam-Frame-Setup-1.3.1.exe
    
    Downloads