Clear the shader texture when opening or stopping playback and default it to black, preventing stale frames from appearing during transitions. Add a rendering test for startup, stop, and reopen behavior.
Replaces custom SVG UI icons with Material Symbols assets across player controls, details, and sidebar navigation, including updated import metadata and icon mappings for library types and skip controls. Adds in-player control labels that appear on hover/focus (including timeline and pause/play state changes), plus a new `test_player_tooltips` coverage path wired into Linux and Windows CI. Updates README usage/licensing notes and export presets to bundle Material icon attribution/license files.
Updates player navigation so the Library action returns to the currently playing movie or series details instead of the generic library view. For episodes, it restores the correct series season and keeps series context open; selecting the active title resumes playback without restarting the stream. Adds a new `test_player_return` integration test and wires it into Linux/Windows CI, plus README updates documenting the behavior and test command.
When an episode ends, the app now keeps the library hidden and shows the loading indicator while the next episode is fetched in VR. This prevents the library from reappearing during autoplay and ensures the wait state stays visible until the next video is ready.
Increase the on-screen keyboard height to fit a new shortcuts row, add `http://` and `https://` buttons, and extract insertion into a shared helper so shortcuts bypass the uppercase transform while letter keys keep existing casing behavior.
Implement automatic next-episode playback with a 5-second on-screen countdown, cancellation, and series-order lookup that works across season boundaries. Update the loading UI and VR pointer targeting to support the countdown flow, adjust shell/login presentation, and add autoplay coverage to tests and CI.
Show a dedicated loading spinner while playback is preparing, seeking, or buffering. This exposes buffering state from the Android and mpv backends, wires the indicator into the VR player UI, updates playback flow to keep it visible even when controls are hidden, and adds coverage for the new loading-state behavior.
Adds a new Passthrough viewing environment alongside Void and Theatre, including runtime support detection, environment blend switching, and safe fallback to Void when unsupported. Updates settings persistence/validation and the settings UI to expose Passthrough with proper disabled state and guidance. Also wires passthrough into world/main environment application flow, adds focused passthrough and settings tests, and introduces Android build setup to fetch/pin OpenXR vendor assets with checksum verification.
Introduces a new `TheatreEnvironment` with tiered seating, curtains, batched geometry, recentering, and fixed cinema-screen projection sizing. Settings UI is split into separate Screen and Environment pages so Theatre/Void can be switched independently, with Void position controls disabled in Theatre and screen reset no longer changing the environment choice. Main/world behavior and README were updated to reflect the new environment flow, and new/updated tests cover persistence, UI behavior, projection rules, and environment switching.