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11 lines
305 B
GDScript

class_name VrOverlayMaterial
extends RefCounted
const DEPTH_SCALE := 0.01
static func apply_depth(material: BaseMaterial3D) -> void:
# Menus and controllers share a depth range in front of the room.
material.use_z_clip_scale = true
material.z_clip_scale = DEPTH_SCALE
material.no_depth_test = false