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Add Nix development shell in flake and direnv support with 'use flake' (#58)
Direnv allows the project environment to be automatically applied when the project is cd'd into. Other notable changes: - .gitignore: add .cache and .direnv generated by clangd and direnv respectively
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@@ -20,6 +20,12 @@ Testing/
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CMakeUserPresets.json
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*.cmake.user
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# local direnv development shell cache
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.direnv/
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# clangd cache
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.cache
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*.o
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*.obj
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*.a
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@@ -1,5 +1,5 @@
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{
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description = "Description for the project";
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description = "Experimental Roblox compatibility runtime for Linux and FreeBSD";
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inputs = {
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flake-parts.url = "github:hercules-ci/flake-parts";
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@@ -23,8 +23,39 @@
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pkgs,
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...
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}:
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let
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package = pkgs.callPackage ./packaging/nix/package.nix { };
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in
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{
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packages.default = pkgs.callPackage ./packaging/nix/package.nix { };
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packages.default = package;
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devShells.default = pkgs.mkShell {
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inputsFrom = [ package ];
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# nixpkgs installs the header we need under include/libutf8proc
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NIX_CFLAGS_COMPILE = "-I${pkgs.libutf8proc}/include/libutf8proc";
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nativeBuildInputs = with pkgs; [
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cmake
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git
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lld
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ninja
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pkg-config
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vulkan-headers
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llvmPackages_22.clang-tools
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llvmPackages_22.libclang
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# debugging
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gdb
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];
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shellHook = ''
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export LD_LIBRARY_PATH="$LD_LIBRARY_PATH:${pkgs.lib.makeLibraryPath package.buildInputs}"
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# nix packages graphics drivers differently, and mocktail will still work if it cannot guarantee symbols
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export MOCKTAIL_REQUIRE_REAL_GRAPHICS=0
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'';
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};
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};
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flake = { };
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};
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