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@@ -27,8 +27,8 @@ Asset pipeline (Python 3 with numpy, Pillow, quicktex; ffmpeg for the music):
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gen_ps_clock.py shaders/ps_clock.s (clock mode's glass)
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gen_optest5.py src/optest5.h: the OPCODE_TEST 5 rows (every V_CVT_* of GCN2, edge-case inputs,
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labels); run clang-format on the header afterwards
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gen_ps_cvt.py shaders/ps_cvt.s (without the V_CVT_* shadPS4 cannot translate) and ps_cvt_full.s
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(OPT5_FULL, PS4 only): the OPCODE_TEST 5 conversion pass
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gen_ps_cvt.py shaders/ps_cvt.s (without the V_CVT_* shadPS4 cannot translate): the OPCODE_TEST 5
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conversion pass
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DDS rules (src/dds_loader.h): DX10 header, BC1_UNORM_SRGB / BC4_UNORM / BC5_UNORM
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/ R8G8B8A8_UNORM_SRGB, power-of-two, mips down to 32 px, rows bottom-up (row 0 =
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@@ -49,3 +49,4 @@ make_ui_atlas.py FONT: assets/ui/ui_atlas.bin + src/ui_atlas.h - glyphs of the l
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ui_icons/ (from a DS4 icon pack), used by the on-screen panels (src/ui.h). The font is not shipped;
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pass the OpenType build (URWGothic-Demi.otf, urw-base35) - the Type 1 build has other metrics and
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changes the atlas. Run clang-format on src/ui_atlas.h afterwards.
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gen_optest6.py OPCODE_TEST 6 (VOP3 modifiers): writes src/optest6.h and shaders/ps_mod.s.
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