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2026-10-16 08:31:15 +02:00

105 lines
4.8 KiB
Makefile

# ============================================================================
# PS4 homebrew — reusable build (OpenOrbis). Drop source into src/, push.
# Edit identity ONCE below; it stays fixed across builds (name / id / icon).
# ============================================================================
# ---- Package identity (fixed) ----
TITLE := ShadCube4
VERSION := 01.00
TITLE_ID := SHAD00004
CONTENT_ID := IV0000-SHAD00004_00-SHADCUBE40000000
EXTRAFLAGS :=
# ---- Toolchain / paths (don't usually need to touch) ----
TOOLCHAIN := $(OO_PS4_TOOLCHAIN)
# ---- Libraries: link EVERY stub the SDK ships, so you never edit this per symbol.
# Core libs are always linked; everything else is --as-needed, so only libs you
# actually call become load-time deps (declaring unused modules can fail load).
CORE_LIBS := -lc -lkernel -lc++ -lSceLibcInternal
ALL_STUBS := $(sort $(patsubst $(TOOLCHAIN)/lib/lib%.so,-l%,$(wildcard $(TOOLCHAIN)/lib/lib*.so)) \
$(patsubst $(TOOLCHAIN)/lib/lib%.a,-l%,$(wildcard $(TOOLCHAIN)/lib/lib*.a)))
EXTRA_LIBS := $(filter-out $(CORE_LIBS),$(ALL_STUBS))
SRCDIR := src
INTDIR := build
PROJ := homebrew
OUT_ELF := $(INTDIR)/$(PROJ).elf
OUT_OELF := $(INTDIR)/$(PROJ).oelf
CC := clang
CXX := clang++
LD := ld.lld
PKG := $(TOOLCHAIN)/bin/linux
# ---- Sources: any .c / .cpp / .s in src/ (shaders/ holds GPU code: headers only) ----
CFILES := $(wildcard $(SRCDIR)/*.c)
CPPFILES := $(wildcard $(SRCDIR)/*.cpp)
SFILES := $(wildcard $(SRCDIR)/*.s)
OBJS := $(patsubst $(SRCDIR)/%.c,$(INTDIR)/%.o,$(CFILES)) \
$(patsubst $(SRCDIR)/%.cpp,$(INTDIR)/%.o,$(CPPFILES)) \
$(patsubst $(SRCDIR)/%.s,$(INTDIR)/%.o,$(SFILES))
# ---- Bundled .prx/.sprx modules (drop libc.prx / libSceFios2.prx here to ship them) ----
LIBMODULES := $(wildcard sce_module/*)
CFLAGS := --target=x86_64-pc-freebsd12-elf -fPIC -funwind-tables -c $(EXTRAFLAGS) \
-isysroot $(TOOLCHAIN) -isystem $(TOOLCHAIN)/include -Ishaders
CXXFLAGS := $(CFLAGS) -isystem $(TOOLCHAIN)/include/c++/v1
# Model parsing (multi-GB text OBJ) is CPU-bound: optimise just the loaders.
# The renderer (main.o) keeps its hardware-verified default codegen.
# -fno-builtin: no implicit memset/memcpy calls from loop idioms (no libc dependency).
$(INTDIR)/loaders.o: CFLAGS += -O2 -fno-strict-aliasing -fno-builtin
# The atmosphere model (src/atmosphere.c): table lookups at run time; -fno-math-errno lets
# __builtin_sqrt become sqrtsd (it must not call libm - the object has no undefined symbols).
$(INTDIR)/atmosphere.o: CFLAGS += -O2 -fno-builtin -fno-math-errno
LDFLAGS := -m elf_x86_64 -pie --script $(TOOLCHAIN)/link.x --eh-frame-hdr \
-L$(TOOLCHAIN)/lib $(CORE_LIBS) --as-needed $(EXTRA_LIBS) --no-as-needed \
$(TOOLCHAIN)/lib/crt1.o
all: $(CONTENT_ID).pkg
$(INTDIR):
mkdir -p $(INTDIR)
$(INTDIR)/%.o: $(SRCDIR)/%.c | $(INTDIR)
$(CC) $(CFLAGS) -o $@ $<
$(INTDIR)/%.o: $(SRCDIR)/%.cpp | $(INTDIR)
$(CXX) $(CXXFLAGS) -o $@ $<
$(INTDIR)/%.o: $(SRCDIR)/%.s | $(INTDIR)
$(CC) $(CFLAGS) -o $@ $<
eboot.bin: $(OBJS)
$(LD) $(OBJS) -o $(OUT_ELF) $(LDFLAGS)
$(PKG)/create-fself -in=$(OUT_ELF) -out=$(OUT_OELF) --eboot "eboot.bin" --paid 0x3100000000000001
sce_sys/param.sfo: Makefile
$(PKG)/PkgTool.Core sfo_new $@
$(PKG)/PkgTool.Core sfo_setentry $@ APP_TYPE --type Integer --maxsize 4 --value 1
$(PKG)/PkgTool.Core sfo_setentry $@ APP_VER --type Utf8 --maxsize 8 --value '$(VERSION)'
$(PKG)/PkgTool.Core sfo_setentry $@ ATTRIBUTE --type Integer --maxsize 4 --value 0
$(PKG)/PkgTool.Core sfo_setentry $@ CATEGORY --type Utf8 --maxsize 4 --value 'gd'
$(PKG)/PkgTool.Core sfo_setentry $@ CONTENT_ID --type Utf8 --maxsize 48 --value '$(CONTENT_ID)'
$(PKG)/PkgTool.Core sfo_setentry $@ DOWNLOAD_DATA_SIZE --type Integer --maxsize 4 --value 0
$(PKG)/PkgTool.Core sfo_setentry $@ SYSTEM_VER --type Integer --maxsize 4 --value 0
$(PKG)/PkgTool.Core sfo_setentry $@ TITLE --type Utf8 --maxsize 128 --value '$(TITLE)'
$(PKG)/PkgTool.Core sfo_setentry $@ TITLE_ID --type Utf8 --maxsize 12 --value '$(TITLE_ID)'
$(PKG)/PkgTool.Core sfo_setentry $@ VERSION --type Utf8 --maxsize 8 --value '$(VERSION)'
# ---- Packaged assets: every file under assets/ ships at /app0/assets/ (tools/build_assets.py).
# tools/make_gp4.py declares every directory (create-gp4's fixed tree breaks nested ones). ----
ASSETS := $(shell find assets -type f 2>/dev/null | LC_ALL=C sort)
pkg.gp4: eboot.bin sce_sys/param.sfo sce_sys/icon0.png sce_sys/about/right.sprx $(LIBMODULES) $(ASSETS)
python3 tools/make_gp4.py --out $@ --content-id $(CONTENT_ID) $^
$(CONTENT_ID).pkg: pkg.gp4
$(PKG)/PkgTool.Core pkg_build $< .
clean:
rm -rf $(INTDIR) eboot.bin pkg.gp4 sce_sys/param.sfo *.pkg
.PHONY: all clean