- assPod Model on the main menu switches between Video Gen 1 and Nano Gen 2; Color lists the
current body's finishes (the nano: silver, green, blue, pink, black, (PRODUCT)RED). The choice is
kept in ~/.config/glass-shell/asspod.json beside the glass tune.
- The nano: a procedural 2nd-generation model (tools/nano2-model) exported as render models, drawn
by podd with anodized aluminum (tinted, bead-blasted, the laser-etched back paler), white end
caps and a clickable wheel. Same menus on a 240 x 180 logical screen, so its text is larger, as on
the real one; it plays no video. Shown 52.5 mm wide.
- podd: one box layout that holds either body, so a switch needs no restart; 64 px between atlas
tiles and a 4 px clear band around each eye's image, which removes the hairline rectangle around
the body (filtering at the stereo split took the other eye's edge); texture dump and debug modes.
- The left stick acts like the right: Steam's d-pad directions are no longer relayed (tilting the
left stick down or left pressed the centre button or Menu).
A music note button on the dashboard bar, left of the paintbrush, opens the
assPod in the hand whose laser pressed it. VLC plays its media library's music
and videos in the background; both sticks turn the click wheel, A and stick
clicks press the centre, B is Menu and the hamburger button puts it away. The
rest of the UI fades out while it is open.
- device/asspod: the pod's OS, screens, VLC engine and scene graph (bundled by
tools/build_asspod.py into device/vr/systemui.asspod.js), with the model
exported from tools/asspod-model
- native/podd: renders the 3D body with real shaders into a box of stereo
portal panels, and the playing video's picture under the screen
- device/shell_ext/asspod.py: VLC, the library scan, art, podd, and video
frames from ffmpeg paced to VLC's clock; videos keep their place across
restarts
- Reposition and Black/White finish on the main menu
- install.sh offers to install VLC when it is missing
Route changes
- Plates fade with their content: the reporter reads a running opacity fade on a plate or its ancestors
(Home -> Friends: the route's 150 ms exit) and reports exitAt/exitMs; glassd fades the plate's coverage
linearly on that clock, optics unchanged (cap exitAt); the daemon keeps a leaving plate for exactly
that fade. A plate whose element left the DOM (Home -> Library stays in one /library route: no fade,
Home unmounts when Library has rendered) goes in 90 ms instead of the 350 ms dematerialize ramp that
left Home's discs over the Library grid.
- The window cover arrives with the route: the shell sets the new route's glass mode in the history
change itself, the reporter reports the mode flip at once (tickNow) with the time it happened, and
glassd springs a kept surface's new cover from then (appearAt now also for main gaining its cover).
- A disc popped at the switch belongs to the page that leaves: it never flips the new page to the crops
layout and goes with the page's fade (lgs_sg.js routeOut).
Sidebar in VR Settings
- The frame menu is a laser-only surface keyed on Steam's gamepad-nav flag, which goes stale on
SteamVR's own pages (the laser works SteamVR's page): the native glass went on and off with every
input Steam saw, its CSS glass in between. On a SteamVR page (the frame's VR Settings action active)
the rule does not apply.
Friends
- The page starts at y 108 (C1a's pad + 40, as Settings' list): the sidebar platter no longer sits
under the search capsule.
Glass tuner (flag glassTune, on)
- A paintbrush circle after the system capsule (its own glass piece and native cover) opens a bar popup
through Steam's own bar popup button: colour (8 swatches) and tint strength, Glass intensity (the
dial), Refraction, Frost, Highlights, Reset to default.
- Daemon action glass.tune (kind ui, its own 40 ms rate, outside the global window): glassd.json at once,
~/.config/glass-shell/tune.json 400 ms after the last change (kept across reboots by request; the
defaults delete it; RT-6 allows exactly this file), the dial file mirrored for the SteamVR pages.
- glassd: tune {refract, frost, light, hue, hueK} applied in drawGlass, eased (40 ms) like the dial now
is; the glass body's neutral moves toward the hue (uHue), per-piece tints stay on top (cap tune).
- The CSS glass follows live: a style per Steam window sets --lgs-dial / --lgs-tune-hue; the material
tints mix the colour in.