Files
MichaelScottsman 072461cf13 Stereo on the bar, frame menu and footer; VR Settings no longer makes the bar and frame menu glass jump
- glassd took the window's scale from any surface placed by Steam's main overlay; SteamVR's panels
  (vr.settings 1858 px, vr.ctl 488 px) are placed by it too, so while VR Settings showed, the bar's and the
  frame menu's glass were rescaled x2.58 / x9.86 by turns every geometry fetch (the flicker). The scale now
  comes from the main surface only.
- Cropped surfaces are stereo: lgs_sg.js reports each panel's u range (beat crops), the daemon passes it
  as surfaces[].crop, glassd builds the eye pair around the crop (right copy shifted by the crop width,
  each eye clipped to its crop) and the cover panel spans the pair.
2026-10-09 15:04:37 -04:00
..