Files

64 lines
3.3 KiB
HTML

<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>Glass Shell P2 — Settings: Audio, scrolled (inline title), gamepad on the volume slider, quiet "Done" legend</title>
<link rel="stylesheet" href="kit.css">
<link rel="stylesheet" href="window-nav-shared.css">
<link rel="stylesheet" href="settings.css">
</head>
<body>
<div class="lgk-view" data-room="lounge">
<div data-wn="tabbar" data-right="302" data-cy="426" data-sel="steam settings"></div>
<div class="lgk-overlay" style="left:320px; top:66px">
<div class="lgk-glass st-win" data-mat="window" data-dz="0" data-tier="T5 window cover (T1: smoky tint + edge cues)">
<div data-st="sidebar" data-sel="audio" data-scroll="400"></div>
<!-- the hero has passed under the scroll edge, so the page title appears inline in the toolbar (T2, scroll-linked over 24 px) -->
<div data-st="toolbar" data-title="Audio"></div>
<div class="st-scroll">
<div class="st-col" style="top:96px">
<div class="st-sh first">Output</div>
<div class="st-plat">
<!-- single-control row with gamepad focus: the row carries the focus (+.28, spot, top highlight); the slider is "lifted":
its 58 px knob shows on the 64 px handle and the track gets the light and the highlight (CTL §4.3, §7.2).
Steam's speaker glyph (G>FieldIcon) is inert and sits on the white fill, which is always >= 64 px wide -->
<div class="st-r first is-focus" style="min-height:96px">
<span class="st-slider" style="--v:.62"><span class="fill"></span><i data-i="speaker"></i><span class="knob"></span></span>
<span class="st-pct">62%</span>
</div>
<div class="st-r"><span class="lab">Output Device</span><span class="st-pop">Steam Frame Speakers<i data-si="updown"></i></span></div>
<div class="st-r last two"><span class="lab">Spatialization<span class="desc">Positions sound from apps around you in the room</span></span><span class="lgk-toggle on"></span></div>
</div>
<div class="st-sh">Apps</div>
<div class="st-plat">
<div class="st-r first last" style="color:var(--lg-text-2)">No apps are currently playing audio.</div>
</div>
<div class="st-sh">Voice</div>
<div class="st-plat">
<div class="st-r first" style="min-height:96px">
<span class="st-slider" style="--v:.38"><span class="fill"></span><i data-i="mic"></i></span>
<span class="st-pct">38%</span>
</div>
<div class="st-r last"><span class="lab">Input Device</span><span class="st-pop">Steam Frame Microphone<i data-si="updown"></i></span></div>
</div>
</div>
</div>
</div>
<!-- Steam's slider renames B to "Done". Its legend still holds only A/B button enums, so it stays the quiet legend
(PLAN §1.10: the test is the button enum, never the label); gamepad mode, so the glyph badge shows -->
<div data-st="legend" data-mode="pad" data-legends="B:Done"></div>
</div>
<div data-wn="bar" data-cx="960" data-y="904"></div>
</div>
<script src="settings-shared.js"></script>
<script src="settings-icons.js"></script>
<script src="window-nav-shared.js"></script>
<script src="kit.js"></script>
</body>
</html>