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- glassd took the window's scale from any surface placed by Steam's main overlay; SteamVR's panels (vr.settings 1858 px, vr.ctl 488 px) are placed by it too, so while VR Settings showed, the bar's and the frame menu's glass were rescaled x2.58 / x9.86 by turns every geometry fetch (the flicker). The scale now comes from the main surface only. - Cropped surfaces are stereo: lgs_sg.js reports each panel's u range (beat crops), the daemon passes it as surfaces[].crop, glassd builds the eye pair around the crop (right copy shifted by the crop width, each eye clipped to its crop) and the cover panel spans the pair.