Files
MichaelScottsman--LiquidAss…/theme
MichaelScottsman 9becb5a5c3 Native-only glass: no CSS-to-native swaps; popups armed ahead; menus cut the page out
Phase 1 (no handoff):
- lgs-native on every Steam window while native mode is live (daemon NATIVE_JS
  `all`, lgs_core sets it at injection), pooled popups included.
- Covers and plates are marked glassd's as soon as they are reported (optimistic),
  CSS glass back only if never acked within 1.5 s.
- Covers/plates that appear while animating are reported at their end state
  (seekEnd over all running animations) with appear timing; glassd ramps them
  from the page's own start time (appearAt).
- Pooled popups stay in the report while hidden and are measured as their content
  mounts ("armed"): glassd draws the glass ahead, lgs_sg builds the nodes in the
  same scene-graph update Steam inserts its panel in (panel watch), the hidden
  cover elements are pre-marked, glassd clears a surface's texture on hide.
- Plates inserted by a route are reported synchronously, ahead of the scroll
  deferral.

Phase 2 (menus):
- While a menu, alert or sheet is open in native mode, the page under it is cut
  out of Steam's texture (data-lgs-hole mask, faded on a registered property),
  held through the slab's out-ramp; the slab is transparent glass from the open.
- Modal layers are reported at once (no 607 ms settle wait).
2026-10-08 23:33:29 -04:00
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