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- The room map's fill (push-pull, row fill, mips) runs before a render that samples it, at most ~15 Hz, instead of after every feed frame (room GPU per feed frame 0.7 -> 0.19 ms); the feed is decimated 8x (240x135, the room map sampled it about that coarse already). - reporter.md, glassd.md, daemon.md: armed/pooled/appearAt, optimistic marks, standby surfaces and the panel watch, lgs-native per session.