Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

75 lines
3.1 KiB
C++

#pragma once
#include <JSystem/JGeometry/TMatrix.hpp>
class Camera;
class CameraDirector;
class CameraMan;
class CameraTargetObj;
namespace CameraLocalUtil {
const TVec3f& getWatchPos(const CameraMan*);
const TVec3f& getPos(const CameraMan*);
const TVec3f& getUpVec(const CameraMan*);
const TVec3f& getWatchUpVec(const CameraMan*);
f32 getFovy(const CameraMan*);
const TVec3f& getGlobalOffset(const CameraMan*);
const TVec3f& getLocalOffset(const CameraMan*);
f32 getRoll(const CameraMan*);
void setWatchPos(CameraMan*, const TVec3f&);
void setPos(CameraMan*, const TVec3f&);
void setUpVec(CameraMan*, const TVec3f&);
void setWatchUpVec(CameraMan*, const TVec3f&);
void setFovy(CameraMan*, f32) NO_INLINE;
void setGlobalOffset(CameraMan*, const TVec3f&);
void setLocalOffset(CameraMan*, const TVec3f&);
void setFrontOffset(CameraMan*, f32);
void setUpperOffset(CameraMan*, f32);
void setRoll(CameraMan*, f32) NO_INLINE;
CameraTargetObj* getTarget(const CameraMan*);
const MtxPtr getMtxReg(const char*);
const TVec3f& getVecReg(const char*);
const char* getDummyVecRegName();
bool isForceCameraChange();
CameraDirector* getCameraDirector();
void setUsedTarget(const CameraMan*, CameraTargetObj*);
CameraTargetObj* getTarget(const Camera*);
const TVec3f& getWatchPos(const Camera*);
const TVec3f& getPos(const Camera*);
const TVec3f& getUpVec(const Camera*);
const TVec3f& getWatchUpVec(const Camera*);
f32 getFovy(const Camera*);
const TVec3f& getGlobalOffset(const Camera*);
const TVec3f& getLocalOffset(const Camera*);
f32 getFrontOffset(const Camera*);
f32 getUpperOffset(const Camera*);
f32 getRoll(const Camera*);
void setWatchPos(Camera*, const TVec3f&);
void setPos(Camera*, const TVec3f&);
void setUpVec(Camera*, const TVec3f&);
void setWatchUpVec(Camera*, const TVec3f&);
void setUpVecAndWatchUpVec(Camera*, const TVec3f&);
void setFovy(Camera*, f32);
void setGlobalOffset(Camera*, const TVec3f&);
void setLocalOffset(Camera*, const TVec3f&);
void setFrontOffset(Camera*, f32);
void setUpperOffset(Camera*, f32);
void setRoll(Camera*, f32);
void recalcUpVec(TVec3f*, const TVec3f&);
void makeWatchOffset(TVec3f*, Camera*, CameraTargetObj*, f32);
void makeWatchPoint(TVec3f*, Camera*, CameraTargetObj*, f32);
void makeWatchOffsetImm(TVec3f*, Camera*, CameraTargetObj*);
void makeWatchPointImm(TVec3f*, Camera*, CameraTargetObj*);
bool tryCameraReset();
bool tryCameraResetTrigger();
bool testCameraPadButtonReset();
bool testCameraPadTriggerReset();
bool testCameraPadTriggerRoundLeft();
bool testCameraPadTriggerRoundRight();
void slerpCamera(TQuat4f*, const TQuat4f&, const TQuat4f&, f32, bool);
bool makeTowerCameraMtx(TPos3f*, const TPos3f&, const TVec3f&, const TVec3f&, const TVec3f&);
void arrangeDistanceByFovy(Camera*, TVec3f, f32);
void arrangeDistanceByPushAndPull(Camera*, f32, f32);
void calcSafePose(CameraMan*, Camera*);
}; // namespace CameraLocalUtil