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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
75 lines
3.1 KiB
C++
75 lines
3.1 KiB
C++
#pragma once
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#include <JSystem/JGeometry/TMatrix.hpp>
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class Camera;
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class CameraDirector;
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class CameraMan;
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class CameraTargetObj;
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namespace CameraLocalUtil {
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const TVec3f& getWatchPos(const CameraMan*);
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const TVec3f& getPos(const CameraMan*);
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const TVec3f& getUpVec(const CameraMan*);
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const TVec3f& getWatchUpVec(const CameraMan*);
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f32 getFovy(const CameraMan*);
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const TVec3f& getGlobalOffset(const CameraMan*);
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const TVec3f& getLocalOffset(const CameraMan*);
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f32 getRoll(const CameraMan*);
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void setWatchPos(CameraMan*, const TVec3f&);
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void setPos(CameraMan*, const TVec3f&);
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void setUpVec(CameraMan*, const TVec3f&);
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void setWatchUpVec(CameraMan*, const TVec3f&);
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void setFovy(CameraMan*, f32) NO_INLINE;
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void setGlobalOffset(CameraMan*, const TVec3f&);
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void setLocalOffset(CameraMan*, const TVec3f&);
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void setFrontOffset(CameraMan*, f32);
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void setUpperOffset(CameraMan*, f32);
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void setRoll(CameraMan*, f32) NO_INLINE;
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CameraTargetObj* getTarget(const CameraMan*);
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const MtxPtr getMtxReg(const char*);
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const TVec3f& getVecReg(const char*);
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const char* getDummyVecRegName();
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bool isForceCameraChange();
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CameraDirector* getCameraDirector();
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void setUsedTarget(const CameraMan*, CameraTargetObj*);
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CameraTargetObj* getTarget(const Camera*);
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const TVec3f& getWatchPos(const Camera*);
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const TVec3f& getPos(const Camera*);
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const TVec3f& getUpVec(const Camera*);
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const TVec3f& getWatchUpVec(const Camera*);
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f32 getFovy(const Camera*);
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const TVec3f& getGlobalOffset(const Camera*);
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const TVec3f& getLocalOffset(const Camera*);
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f32 getFrontOffset(const Camera*);
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f32 getUpperOffset(const Camera*);
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f32 getRoll(const Camera*);
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void setWatchPos(Camera*, const TVec3f&);
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void setPos(Camera*, const TVec3f&);
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void setUpVec(Camera*, const TVec3f&);
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void setWatchUpVec(Camera*, const TVec3f&);
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void setUpVecAndWatchUpVec(Camera*, const TVec3f&);
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void setFovy(Camera*, f32);
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void setGlobalOffset(Camera*, const TVec3f&);
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void setLocalOffset(Camera*, const TVec3f&);
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void setFrontOffset(Camera*, f32);
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void setUpperOffset(Camera*, f32);
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void setRoll(Camera*, f32);
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void recalcUpVec(TVec3f*, const TVec3f&);
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void makeWatchOffset(TVec3f*, Camera*, CameraTargetObj*, f32);
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void makeWatchPoint(TVec3f*, Camera*, CameraTargetObj*, f32);
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void makeWatchOffsetImm(TVec3f*, Camera*, CameraTargetObj*);
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void makeWatchPointImm(TVec3f*, Camera*, CameraTargetObj*);
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bool tryCameraReset();
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bool tryCameraResetTrigger();
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bool testCameraPadButtonReset();
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bool testCameraPadTriggerReset();
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bool testCameraPadTriggerRoundLeft();
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bool testCameraPadTriggerRoundRight();
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void slerpCamera(TQuat4f*, const TQuat4f&, const TQuat4f&, f32, bool);
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bool makeTowerCameraMtx(TPos3f*, const TPos3f&, const TVec3f&, const TVec3f&, const TVec3f&);
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void arrangeDistanceByFovy(Camera*, TVec3f, f32);
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void arrangeDistanceByPushAndPull(Camera*, f32, f32);
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void calcSafePose(CameraMan*, Camera*);
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}; // namespace CameraLocalUtil
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