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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
28 lines
584 B
C++
28 lines
584 B
C++
#pragma once
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#include <JSystem/JGeometry.hpp>
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class CameraShakePattern;
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class CameraShakeTask {
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public:
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CameraShakeTask(CameraShakePattern*);
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void start(u32, u32);
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void startInfinity(u32);
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void endForce();
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void movement();
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void getOffset(TVec2f*) const;
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bool isEnd() const;
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void startCommon(u32);
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void updatePattern();
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void updateInterval();
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/* 0x00 */ CameraShakePattern* mPattern;
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/* 0x04 */ bool mHasEnded;
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/* 0x05 */ bool mIsInfinite;
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/* 0x08 */ u32 mTime;
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/* 0x0C */ u32 mDelay;
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/* 0x10 */ u32 mDelayTimer;
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};
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