Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

59 lines
1.7 KiB
C++

#pragma once
#include <JSystem/JGeometry.hpp>
class CameraTargetObj;
class Binder;
class CameraViewInterpolator {
public:
enum CalcState {
/* 0x0 */ CalcState_Ready,
/* 0x1 */ CalcState_Invalid,
};
CameraViewInterpolator();
void updateCameraMtx(MtxPtr, const TVec3f&, const CameraTargetObj*, f32);
void setInterpolation(u32);
bool isInterpolating() const;
bool isInterpolatingNearlyEnd() const;
void lookAtCenter();
bool calcCollision(const TPos3f&);
bool calcBinder(TVec3f*, const TVec3f&, const TVec3f&);
void reduceOscillation();
void updateCalcState(const CameraTargetObj*);
void interpolateCameraSwitching(MtxPtr, const TVec3f&, f32);
void checkNearlyEnd(MtxPtr);
bool translateByRepulsion();
void resetGravity() {
TVec3f grav(0.0f, -1.0f, 0.0f);
mGravity.set(grav);
}
/* 0x00 */ u32 mInterpolateTimer;
/* 0x04 */ u32 mInterpolateTime;
/* 0x08 */ bool mIsAntiOscillation;
/* 0x09 */ bool mIsForceCameraChange;
/* 0x0A */ bool mIsInterpolationOff;
/* 0x0C */ TPos3f mTargetMtx;
/* 0x3C */ TPos3f mMtx;
/* 0x6C */ TVec3f mTargetPosition;
/* 0x78 */ f32 mRate;
/* 0x7C */ bool mIsCollisionOff;
/* 0x7D */ bool mIsRepulsionOff;
/* 0x80 */ f32 mTargetFovy;
/* 0x84 */ f32 mFovy;
/* 0x88 */ bool mIsInterpolatingNearlyEnd;
/* 0x89 */ bool mIsInterpolating;
/* 0x8A */ bool mIsCorrectErpPositionOn;
/* 0x8C */ u32 mCalcState;
/* 0x90 */ const CameraTargetObj* mTargetObj;
/* 0x94 */ Binder* mBinder;
/* 0x98 */ TVec3f mPosition;
/* 0xA4 */ TVec3f mGravity;
/* 0xB0 */ bool mIsCollided;
/* 0xB4 */ TVec3f mLErpOffset; // TODO: is this name correct?
};