Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

60 lines
3.3 KiB
C++

#pragma once
#include <JSystem/JGeometry/TMatrix.hpp>
#include <revolution/types.h>
class AutoEffectInfo;
class EffectKeeper;
class EffectSystem;
class JMapInfo;
class JPABaseEmitter;
class JPAEmitterManager;
class LayoutActor;
class LiveActor;
class ModelManager;
class MultiEmitter;
class MultiSceneActor;
class MultiSceneEffectKeeper;
class PaneEffectKeeper;
class ParticleEmitter;
class SingleEmitter;
namespace MR {
namespace Effect {
void requestMovementOnAllEmitters();
void requestMovementOffAllLoopEmitters();
void checkEffectSceneUpdate(const EffectSystem* pSystem);
void movementEffectNormal(const EffectSystem* pSystem);
void drawEffect3D(const EffectSystem* pSystem, const TPos3f& rViewMtx);
void drawEffect2D(const EffectSystem* pSystem);
void forceDeleteAllEmitters(const EffectSystem* pSystem);
bool isExistInResource(u16* pIndex, const char* pName);
bool isEffect2D(const MultiEmitter* pEmitter);
void initEffectSyncBck(EffectKeeper* pKeeper, const ModelManager* pModelManager, const char* pEffectName, const char* pAnimName,
s32 animCount, f32 startFrame, f32 endFrame, bool deleteOnEnd);
void addEffectSyncBck(MultiEmitter* pEmitter, const ModelManager* pModelManager, const char* pAnimName);
int getAutoEffectNum(const char* pName);
JMapInfo* getAutoEffectListBinary();
void setupMultiEmitter(EffectKeeper* pKeeper, const ModelManager* pModelManager, const AutoEffectInfo* pInfo);
void setupMultiEmitterSyncBck(EffectKeeper* pKeeper, const ModelManager* pModelManager, const AutoEffectInfo* pInfo);
void registerAutoEffectInfoGroup(EffectKeeper* pKeeper, const LiveActor* pActor, const char* pName);
void requestMovementOn(EffectKeeper* pKeeper);
void registerAutoEffectInfoGroup(PaneEffectKeeper* pKeeper, const LayoutActor* pActor, const char* pName);
void registerAutoEffectInfoGroup(PaneEffectKeeper* pKeeper, const EffectSystem* pSystem, const LayoutActor* pActor, const char* pName);
void addAutoEffect(EffectKeeper* pKeeper, const LiveActor* pActor, const AutoEffectInfo* pInfo);
void addAutoEffect(PaneEffectKeeper* pKeeper, const LayoutActor* pActor, const AutoEffectInfo* pInfo);
void addAutoEffect(MultiSceneEffectKeeper* pKeeper, const MultiSceneActor* pActor, const AutoEffectInfo* pInfo);
void registerAutoEffectInfoGroup(MultiSceneEffectKeeper* pKeeper, const EffectSystem* pSystem, const MultiSceneActor* pActor,
const char* pName);
void deleteParticleEmitter(ParticleEmitter* pEmitter);
void setLinkSingleEmitter(ParticleEmitter* pEmitter, SingleEmitter* pSingleEmitter);
SingleEmitter* getLinkSingleEmitter(const JPABaseEmitter* pEmitter);
void forceDeleteAllOneTimeEmitter();
void createParticleEmitter(ParticleEmitter* pEmitter, JPAEmitterManager* pManager, const TVec3f& rPosition, u16 resourceId, u8 groupId,
u8 resourceManagerId);
bool isExistInResource(u16* pIndex, const char* pName, s32 number);
const char* getEffectAttributeName(s32 floorCode);
AutoEffectInfo* createAutoEffect(const char* pGroupName, const char* pUniqueName);
}; // namespace Effect
}; // namespace MR