mirror of
https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
synced 2026-10-19 21:01:22 +02:00
The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
60 lines
3.3 KiB
C++
60 lines
3.3 KiB
C++
#pragma once
|
|
|
|
#include <JSystem/JGeometry/TMatrix.hpp>
|
|
#include <revolution/types.h>
|
|
|
|
class AutoEffectInfo;
|
|
class EffectKeeper;
|
|
class EffectSystem;
|
|
class JMapInfo;
|
|
class JPABaseEmitter;
|
|
class JPAEmitterManager;
|
|
class LayoutActor;
|
|
class LiveActor;
|
|
class ModelManager;
|
|
class MultiEmitter;
|
|
class MultiSceneActor;
|
|
class MultiSceneEffectKeeper;
|
|
class PaneEffectKeeper;
|
|
class ParticleEmitter;
|
|
class SingleEmitter;
|
|
|
|
namespace MR {
|
|
namespace Effect {
|
|
void requestMovementOnAllEmitters();
|
|
void requestMovementOffAllLoopEmitters();
|
|
void checkEffectSceneUpdate(const EffectSystem* pSystem);
|
|
void movementEffectNormal(const EffectSystem* pSystem);
|
|
void drawEffect3D(const EffectSystem* pSystem, const TPos3f& rViewMtx);
|
|
void drawEffect2D(const EffectSystem* pSystem);
|
|
void forceDeleteAllEmitters(const EffectSystem* pSystem);
|
|
bool isExistInResource(u16* pIndex, const char* pName);
|
|
bool isEffect2D(const MultiEmitter* pEmitter);
|
|
void initEffectSyncBck(EffectKeeper* pKeeper, const ModelManager* pModelManager, const char* pEffectName, const char* pAnimName,
|
|
s32 animCount, f32 startFrame, f32 endFrame, bool deleteOnEnd);
|
|
void addEffectSyncBck(MultiEmitter* pEmitter, const ModelManager* pModelManager, const char* pAnimName);
|
|
int getAutoEffectNum(const char* pName);
|
|
JMapInfo* getAutoEffectListBinary();
|
|
void setupMultiEmitter(EffectKeeper* pKeeper, const ModelManager* pModelManager, const AutoEffectInfo* pInfo);
|
|
void setupMultiEmitterSyncBck(EffectKeeper* pKeeper, const ModelManager* pModelManager, const AutoEffectInfo* pInfo);
|
|
void registerAutoEffectInfoGroup(EffectKeeper* pKeeper, const LiveActor* pActor, const char* pName);
|
|
void requestMovementOn(EffectKeeper* pKeeper);
|
|
void registerAutoEffectInfoGroup(PaneEffectKeeper* pKeeper, const LayoutActor* pActor, const char* pName);
|
|
void registerAutoEffectInfoGroup(PaneEffectKeeper* pKeeper, const EffectSystem* pSystem, const LayoutActor* pActor, const char* pName);
|
|
void addAutoEffect(EffectKeeper* pKeeper, const LiveActor* pActor, const AutoEffectInfo* pInfo);
|
|
void addAutoEffect(PaneEffectKeeper* pKeeper, const LayoutActor* pActor, const AutoEffectInfo* pInfo);
|
|
void addAutoEffect(MultiSceneEffectKeeper* pKeeper, const MultiSceneActor* pActor, const AutoEffectInfo* pInfo);
|
|
void registerAutoEffectInfoGroup(MultiSceneEffectKeeper* pKeeper, const EffectSystem* pSystem, const MultiSceneActor* pActor,
|
|
const char* pName);
|
|
void deleteParticleEmitter(ParticleEmitter* pEmitter);
|
|
void setLinkSingleEmitter(ParticleEmitter* pEmitter, SingleEmitter* pSingleEmitter);
|
|
SingleEmitter* getLinkSingleEmitter(const JPABaseEmitter* pEmitter);
|
|
void forceDeleteAllOneTimeEmitter();
|
|
void createParticleEmitter(ParticleEmitter* pEmitter, JPAEmitterManager* pManager, const TVec3f& rPosition, u16 resourceId, u8 groupId,
|
|
u8 resourceManagerId);
|
|
bool isExistInResource(u16* pIndex, const char* pName, s32 number);
|
|
const char* getEffectAttributeName(s32 floorCode);
|
|
AutoEffectInfo* createAutoEffect(const char* pGroupName, const char* pUniqueName);
|
|
}; // namespace Effect
|
|
}; // namespace MR
|