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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
24 lines
713 B
C++
24 lines
713 B
C++
#pragma once
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class EffectSystem;
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class NameObjAdaptor;
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class ParticleCalcExecutor {
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public:
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ParticleCalcExecutor(const EffectSystem* pEffectSystem, bool createAdaptors);
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void movementNormal();
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void movementIgnorePause3D();
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void movementIgnorePause2D();
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void movementCheckUpdate();
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void requestMovementOnPauseIgnore();
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void initMovementAdaptor();
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/* 0x00 */ const EffectSystem* mEffectSystem;
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/* 0x04 */ NameObjAdaptor* mNormalAdaptor;
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/* 0x08 */ NameObjAdaptor* mIgnorePause3DAdaptor;
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/* 0x0C */ NameObjAdaptor* mIgnorePause2DAdaptor;
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/* 0x10 */ NameObjAdaptor* mCheckUpdateAdaptor;
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/* 0x14 */ bool mMovementEnabled;
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/* 0x15 */ bool mUpdateRequested;
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};
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