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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
51 lines
968 B
C++
51 lines
968 B
C++
#pragma once
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#include "Game/LiveActor/LiveActor.hpp"
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class SimpleEffectObj : public LiveActor {
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public:
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SimpleEffectObj(const char*);
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virtual ~SimpleEffectObj() {};
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virtual void init(const JMapInfoIter&);
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virtual void startClipped();
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virtual void endClipped();
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virtual f32 getClippingRadius() const {
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return 500.0f;
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};
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virtual f32 getFarClipDistance() const {
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return 50.0f;
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};
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virtual TVec3f* getClippingCenterOffset() const {
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TVec3f vec;
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vec.set(0.0f, 0.0f, 0.0f);
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return &vec;
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};
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virtual bool isSyncClipping() const {
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return false;
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};
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virtual void setStateWait();
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virtual void setStateMove();
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bool isStateMove() const;
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void exeWait();
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void exeMove();
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const char* _8C;
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TVec3f _90;
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};
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typedef struct {
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const char* _0;
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const char* _4;
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const char* _8;
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s32 _C;
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const char* _10;
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s32 _14;
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} s_effectDataTable;
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