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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
23 lines
467 B
C++
23 lines
467 B
C++
#pragma once
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#include "Game/LiveActor/LiveActor.hpp"
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#include "Game/System/NerveExecutor.hpp"
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class AnimationRandomPlayer : public NerveExecutor {
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public:
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AnimationRandomPlayer(const LiveActor*, const char*, const char*, s32, f32);
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virtual ~AnimationRandomPlayer();
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void updateStartStep();
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void exeWait();
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void exePlay();
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const LiveActor* mActor; // 0x8
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const char* _C;
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const char* _10;
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s32 _14;
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s32 _18;
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f32 _1C;
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};
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