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bigmak94andClaude Opus 5.5 bd9bded792 GalaxyQuest: Super Mario Galaxy in VR on Meta Quest 3
A native port built on the Petari decompilation (previous commit): an
HLE platform layer (OS, DVD, GX, audio, input, NAND) under the game's
own code, an OpenXR presentation (a diorama around the player, a giant
screen, the HUD and settings as compositor layers, SpaceWarp, dynamic
resolution), Touch Plus controls, the tools that convert your own game
files (tools/cook, which also takes the few pieces of data the game's
executable holds from your sys/main.dol), and the port's changes to the
decompilation (`git diff petari-base -- decomp`).  README.md explains
installing and building, docs/TECHNICAL.md how it works.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

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C++

#pragma once
#include "Game/LiveActor/LiveActor.hpp"
class FileSelectEffect : public LiveActor {
public:
/// @brief Creates a new `FileSelectEffect`.
/// @param pName A pointer to the null-terminated name of the object.
FileSelectEffect(const char* pName = "\x91\x49\x91\xf0\x8e\x9e\x83\x47\x83\x74\x83\x46\x83\x4e\x83\x67");
virtual void init(const JMapInfoIter&);
virtual void appear();
virtual void calcAndSetBaseMtx();
void disappear();
void exeAppear();
void exeWait();
void exeDisappear();
/* 0x8C */ f32 mEffectFrame;
};