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A native port built on the Petari decompilation (previous commit): an HLE platform layer (OS, DVD, GX, audio, input, NAND) under the game's own code, an OpenXR presentation (a diorama around the player, a giant screen, the HUD and settings as compositor layers, SpaceWarp, dynamic resolution), Touch Plus controls, the tools that convert your own game files (tools/cook, which also takes the few pieces of data the game's executable holds from your sys/main.dol), and the port's changes to the decompilation (`git diff petari-base -- decomp`). README.md explains installing and building, docs/TECHNICAL.md how it works. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
23 lines
578 B
C++
23 lines
578 B
C++
#pragma once
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#include "Game/LiveActor/LiveActor.hpp"
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class FileSelectEffect : public LiveActor {
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public:
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/// @brief Creates a new `FileSelectEffect`.
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/// @param pName A pointer to the null-terminated name of the object.
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FileSelectEffect(const char* pName = "\x91\x49\x91\xf0\x8e\x9e\x83\x47\x83\x74\x83\x46\x83\x4e\x83\x67");
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virtual void init(const JMapInfoIter&);
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virtual void appear();
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virtual void calcAndSetBaseMtx();
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void disappear();
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void exeAppear();
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void exeWait();
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void exeDisappear();
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/* 0x8C */ f32 mEffectFrame;
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};
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