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A native port built on the Petari decompilation (previous commit): an HLE platform layer (OS, DVD, GX, audio, input, NAND) under the game's own code, an OpenXR presentation (a diorama around the player, a giant screen, the HUD and settings as compositor layers, SpaceWarp, dynamic resolution), Touch Plus controls, the tools that convert your own game files (tools/cook, which also takes the few pieces of data the game's executable holds from your sys/main.dol), and the port's changes to the decompilation (`git diff petari-base -- decomp`). README.md explains installing and building, docs/TECHNICAL.md how it works. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
14 lines
323 B
C++
14 lines
323 B
C++
#pragma once
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#include "Game/LiveActor/LiveActor.hpp"
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class LargeChainParts : public LiveActor {
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public:
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LargeChainParts(const char* pName = "\x82\xc5\x82\xa9\x82\xa2\x8d\xbd\x83\x70\x81\x5b\x83\x63");
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virtual void kill();
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void breakChainParts();
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void initChainParts(TVec3f*, TVec3f*, TVec3f*, bool);
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};
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