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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
54 lines
1.1 KiB
C++
54 lines
1.1 KiB
C++
#pragma once
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#include "Game/NameObj/NameObj.hpp"
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class HashSortTable;
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struct MatrixMap {
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/* 0x0 */ const char* mName;
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/* 0x4 */ u32 _4;
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/* 0x8 */ u8* _8;
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};
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struct MatrixSelectList {
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/* 0x00 */ u8 mCount;
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/* 0x04 */ const char* _4[32];
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};
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struct MatrixValueTable {
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/* 0x0 */ const char* mName;
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/* 0x4 */ f32 mValue;
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};
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class MatrixControl : public NameObj {
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public:
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MatrixControl(const char*, MatrixMap*, MatrixSelectList*, s32);
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virtual ~MatrixControl();
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u8 getValue(const char*, u8) const;
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bool getValueOrNone(const char*, u8, u8*) const;
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bool getBit(const char*, u8) const;
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bool isExist(const char*) const;
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bool getBitOrNone(const char*, u8) const;
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/* 0x0C */ MatrixMap* _C;
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/* 0x10 */ MatrixSelectList* _10;
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/* 0x14 */ HashSortTable* _14;
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/* 0x18 */ s32 _18;
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/* 0x1C */ bool _1C;
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/* 0x1D */ bool _1D;
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};
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class MatrixValueGetter : public NameObj {
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public:
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MatrixValueGetter(const char*, MatrixValueTable*);
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virtual ~MatrixValueGetter();
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bool getValue(const char*, f32*) const;
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/* 0x0C */ MatrixValueTable* _C;
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/* 0x10 */ HashSortTable* _10;
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};
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