Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

68 lines
1.5 KiB
C++

#pragma once
#include "Game/Ride/SpherePadController.hpp"
class SphereAccelSensorController : public SpherePadController {
public:
enum Pad {
Pad_Core = 0,
Pad_Sub = 1,
};
SphereAccelSensorController();
virtual f32 calcJumpPower() const;
virtual bool doBrake() const;
virtual void update(const TVec3f&);
virtual void clacXY(f32*, f32*);
void getPadAcceleration(TVec3f*) const;
bool testBrake() const;
bool isCorePad() const {
return mPad == Pad_Core;
}
// everything up to 0x58 seems like it may be inhereted memory
// however none of the inhereted classes use anything near
// this much memory. Unsure of what exactly this memory is...
u32 _08, _0C;
u32 _10, _14, _18, _1C;
u32 _20, _24, _28, _2C;
u32 _30, _34, _38, _3C;
u32 _40, _44, _48, _4C;
u32 _50, _54;
/* 0x58 */ u32 _58;
/* 0x5C */ u32 _5C;
/* 0x60 */ u32 _60;
/* 0x64 */ u32 _64;
/* 0x68 */ u32 _68;
/* 0x6C */ u32 _6C;
/* 0x70 */ u32 _70;
/* 0x74 */ u32 _74;
/* 0x78 */ u32 _78;
/* 0x7C */ f32 _7C;
/* 0x80 */ f32 _80;
/* 0x84 */ f32 _84;
/* 0x88 */ f32 _88;
/* 0x8C */ u32 _8C;
/* 0x90 */ u32 _90;
/* 0x94 */ f32 _94;
/* 0x98 */ f32 _98;
/* 0x9C */ f32 _9C;
/* 0xA0 */ f32 _A0;
/* 0xA4 */ f32 _A4;
/* 0xA8 */ f32 _A8;
/* 0xAC */ f32 _AC;
/* 0xB0 */ u16 _B0;
/* 0xB4 */ f32 _B4;
/* 0xB8 */ Pad mPad; // determines whether wiimote or nunchuck is used for control
};