mirror of
https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
synced 2026-10-18 13:01:12 +02:00
The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
24 lines
560 B
C++
24 lines
560 B
C++
#pragma once
|
|
|
|
#include "Game/Scene/SceneNameObjListExecutor.hpp"
|
|
#include "Game/Scene/SceneObjHolder.hpp"
|
|
#include "Game/System/NerveExecutor.hpp"
|
|
|
|
class Scene : public NerveExecutor {
|
|
public:
|
|
Scene(const char*);
|
|
|
|
virtual ~Scene();
|
|
virtual void init();
|
|
virtual void start();
|
|
virtual void update();
|
|
virtual void draw() const;
|
|
virtual void calcAnim();
|
|
|
|
void initNameObjListExecutor();
|
|
void initSceneObjHolder();
|
|
|
|
SceneNameObjListExecutor* mListExecutor; // 0x8
|
|
u32 _C;
|
|
SceneObjHolder* mSceneObjHolder; // 0x10
|
|
}; |