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A native port built on the Petari decompilation (previous commit): an HLE platform layer (OS, DVD, GX, audio, input, NAND) under the game's own code, an OpenXR presentation (a diorama around the player, a giant screen, the HUD and settings as compositor layers, SpaceWarp, dynamic resolution), Touch Plus controls, the tools that convert your own game files (tools/cook, which also takes the few pieces of data the game's executable holds from your sys/main.dol), and the port's changes to the decompilation (`git diff petari-base -- decomp`). README.md explains installing and building, docs/TECHNICAL.md how it works. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
32 lines
693 B
C++
32 lines
693 B
C++
#pragma once
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#include "Game/Screen/LayoutActor.hpp"
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class CinemaFrame : public LayoutActor {
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public:
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CinemaFrame(bool param1);
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virtual void init(const JMapInfoIter& rIter);
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virtual void appear();
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#ifdef TARGET_PC
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virtual void draw() const;
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f32 getBlackRate() const;
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#endif
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void tryScreenToFrame();
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void tryFrameToBlank();
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void tryBlankToFrame();
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void tryFrameToScreen();
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void forceToScreen();
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void forceToFrame();
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void forceToBlank();
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bool isStop() const;
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void exeScreen();
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void exeFrame();
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void exeBlank();
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void exeScreenToFrame();
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void exeFrameToBlank();
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void exeBlankToFrame();
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void exeFrameToScreen();
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};
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