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bigmak94andClaude Opus 5.5 bd9bded792 GalaxyQuest: Super Mario Galaxy in VR on Meta Quest 3
A native port built on the Petari decompilation (previous commit): an
HLE platform layer (OS, DVD, GX, audio, input, NAND) under the game's
own code, an OpenXR presentation (a diorama around the player, a giant
screen, the HUD and settings as compositor layers, SpaceWarp, dynamic
resolution), Touch Plus controls, the tools that convert your own game
files (tools/cook, which also takes the few pieces of data the game's
executable holds from your sys/main.dol), and the port's changes to the
decompilation (`git diff petari-base -- decomp`).  README.md explains
installing and building, docs/TECHNICAL.md how it works.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

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693 B
C++

#pragma once
#include "Game/Screen/LayoutActor.hpp"
class CinemaFrame : public LayoutActor {
public:
CinemaFrame(bool param1);
virtual void init(const JMapInfoIter& rIter);
virtual void appear();
#ifdef TARGET_PC
virtual void draw() const;
f32 getBlackRate() const;
#endif
void tryScreenToFrame();
void tryFrameToBlank();
void tryBlankToFrame();
void tryFrameToScreen();
void forceToScreen();
void forceToFrame();
void forceToBlank();
bool isStop() const;
void exeScreen();
void exeFrame();
void exeBlank();
void exeScreenToFrame();
void exeFrameToBlank();
void exeBlankToFrame();
void exeFrameToScreen();
};