Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

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C++

#pragma once
#include <revolution/gx/GXEnum.h>
class BloomEffect;
class JUTTexture;
class NameObj;
namespace ImageEffectLocalUtil {
enum ETexDrawType {
TexDrawType_0,
TexDrawType_1,
TexDrawType_2,
TexDrawType_3,
};
void capture(JUTTexture* pTexture, s32 divisions, s32 tile, GXTexFmt format, bool clear, u8 filter);
void setupDrawTexture();
void drawTexture(JUTTexture* pTexture, s32 divisions, s32 tile, u8 intensity, ETexDrawType texDrawType);
void sendTextureVertex(s32 divisions, s32 tile);
void blurTexture(JUTTexture* pTexture, s32 divisions, s32 tile, u32 sampleCount, f32 radius, f32 intensity);
}; // namespace ImageEffectLocalUtil
namespace MR {
void connectToSceneImageEffect(NameObj* pObj);
void connectToSceneImageEffectMovement(NameObj* pObj);
void connectToSceneNormalBloom(BloomEffect* pBloomEffect);
}; // namespace MR