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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
27 lines
601 B
C++
27 lines
601 B
C++
#pragma once
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#include <revolution/gx.h>
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class JUTTexture;
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class ImageEffectResource {
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public:
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/// @brief Creates a new `ImageEffectResource`.
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ImageEffectResource();
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void createBloomTexture();
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void createBlurTexture();
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void createDOFTexture();
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JUTTexture* createTexture(f32, GXTexFmt);
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/* 0x00 */ JUTTexture* _0;
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/* 0x04 */ JUTTexture* _4;
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/* 0x08 */ JUTTexture* _8;
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/* 0x0C */ JUTTexture* _C;
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/* 0x10 */ JUTTexture* _10;
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/* 0x14 */ JUTTexture* _14;
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/* 0x18 */ JUTTexture* _18;
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/* 0x1C */ JUTTexture* _1C;
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/* 0x20 */ JUTTexture* _20;
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};
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