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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
#pragma once
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#include "Game/NameObj/NameObj.hpp"
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#include "Game/Screen/LayoutActorFlag.hpp"
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#include <JSystem/JGeometry/TVec.hpp>
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class EffectSystem;
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class LayoutManager;
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class Nerve;
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class PaneEffectKeeper;
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class Spine;
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class StarPointerLayoutTargetKeeper;
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class LayoutActor : public NameObj {
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public:
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LayoutActor(const char*, bool);
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virtual ~LayoutActor() {
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}
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virtual void movement();
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virtual void draw() const;
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virtual void calcAnim();
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virtual void appear();
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virtual void kill();
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virtual void control() {
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}
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void setNerve(const Nerve*) const;
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bool isNerve(const Nerve*) const;
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s32 getNerveStep() const;
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TVec2f getTrans() const;
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void setTrans(const TVec2f&);
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LayoutManager* getLayoutManager() const;
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void createPaneMtxRef(const char*);
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MtxPtr getPaneMtxRef(const char*);
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void initLayoutManager(const char*, u32);
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void initLayoutManagerNoConvertFilename(const char*, u32);
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void initLayoutManagerWithTextBoxBufferLength(const char*, u32, u32);
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void initNerve(const Nerve*);
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void initEffectKeeper(int, const char*, const EffectSystem*);
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void initPointingTarget(int);
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void updateSpine();
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/* 0x0C */ LayoutManager* mLayoutManager;
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/* 0x10 */ Spine* mSpine;
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/* 0x14 */ PaneEffectKeeper* mEffectKeeper;
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/* 0x18 */ StarPointerLayoutTargetKeeper* mPointingTarget;
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/* 0x1C */ LayoutActorFlag mFlag;
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};
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