Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

69 lines
2.7 KiB
C++

#pragma once
#include <revolution/types.h>
class GalaxyMoveArgument;
class UserFile;
namespace GameSequenceFunction {
void activateGalaxyCometScheduler();
void deactivateGalaxyCometScheduler();
void forceToNextStateGalaxyCometScheduler();
bool isGalaxyCometLand(const char*);
s32 getEncounterGalaxyCometPowerStarId(const char*);
const char* getEncounterGalaxyCometName(const char*);
s32 getGalaxyCometState(const char*);
bool isNeedMoviePlayerForStorySequenceEvent();
bool hasNextDemoForStorySequenceEvent();
s32 getExecutingStorySequenceEventNum();
bool isLuigiDisappearFromAstroGalaxy();
bool isLuigiHidingAnyGalaxy();
bool isActiveLuigiHideAndSeekEvent();
bool isEndLuigiHideAndSeekEvent();
void getLuigiHidingGalaxyNameAndStarId(const char**, s32*);
void onGameEventFlagGetLuigiLetter();
bool isReadyToStartScene();
void startScene();
void notifyToGameSequenceProgressToEndScene();
void requestChangeScene(const char*);
void requestGalaxyMove(const GalaxyMoveArgument&);
void requestCancelScenarioSelect();
void sendStageResultSequenceParam(const char*, s32, int, int);
bool hasStageResultSequence() NO_INLINE;
const char* getClearedStageName() NO_INLINE;
s32 getClearedPowerStarId();
int getClearedStarPieceNum();
int getClearedCoinNum();
bool hasPowerStarYetAtResultSequence();
bool isPowerStarAtResultSequence(const char*, s32);
bool isPowerStarGreenAtResultSequence();
bool isPowerStarRedAtResultSequence();
bool isGrandStarAtResultSequence();
bool hasRetryGalaxySequence();
bool isNeedToReflectStageResultSequenceStarPiece();
void reflectStageResultSequenceCoin();
void resetStageResultSequenceParam();
void startPreLoadSaveDataSequence();
void startTotalMailSizeSaveSequence();
void startGameDataLoadSequence(int, bool);
void startCreateUserFileSequence(int);
void startDeleteUserFileSequence(int);
void startCopyUserFileSequence(int, int);
void startSetMiiOrIconIdUserFileSequence(int, const void*, const u32*);
void storeMiiOrIconIdUserFileSequence(int, const void*, const u32*);
void storeCopyUserFileSequence(int, int);
void startSaveAllUserFileSequence();
bool isActiveSaveDataHandleSequence();
bool isSuccessSaveDataHandleSequence();
void restoreUserFile(UserFile*, int);
void restoreUserFile(UserFile*, int, bool);
void tryNANDErrorSequence(s32);
void reserveUserName(const wchar_t*);
void requestPrepareResetNWC24();
bool isEnableToResetNWC24();
void resetNWC24();
void storeSceneStartGameDataHolder();
void updateGameDataAndSequenceAfterStageResultSequence();
void startGameDataSaveSequence(bool, bool);
}; // namespace GameSequenceFunction