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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
51 lines
1.4 KiB
C++
51 lines
1.4 KiB
C++
#pragma once
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#include "Game/Screen/ErrorMessageWindow.hpp"
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#include "Game/System/NerveExecutor.hpp"
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namespace nw4r {
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namespace lyt {
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class TexMap;
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}; // namespace lyt
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}; // namespace nw4r
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class BatteryLayout;
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class TriggerChecker;
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class GameSystemErrorWatcher : public NerveExecutor {
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public:
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struct Message {
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/* 0x00 */ const char* mId;
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/* 0x04 */ ErrorMessageWindow::MessageType mType;
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};
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/// @brief Creates a new `GameSystemErrorWatcher`.
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GameSystemErrorWatcher();
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void initAfterResourceLoaded();
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void movement();
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void draw() const;
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bool isWarning() const;
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bool setPermissionUpdateWiiRemoteStatus(bool);
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void exeNoError();
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void exeErrorWindowIn();
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void exeErrorWindowDisplay();
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void exeErrorWindowOut();
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void updateWiiRemoteStatus();
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const Message* getProperMessageId() const;
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const nw4r::lyt::TexMap* getProperErrorTexMap() const;
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private:
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/* 0x08 */ ErrorMessageWindow* mWindow;
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/* 0x0C */ const Message* mMessage;
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/* 0x10 */ const nw4r::lyt::TexMap* mUnplaggedTexMap;
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/* 0x14 */ BatteryLayout* mBatteryLayout;
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/* 0x18 */ s32 mDriveStatus;
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/* 0x1C */ TriggerChecker* _1C;
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/* 0x20 */ s32 mWiiRemoteStatus;
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/* 0x24 */ s32 mCounterIgnoreCheckFreeStyle;
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/* 0x28 */ s32 mCounterDecideDisconnect;
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/* 0x2C */ s32 mWiiRemoteBattery;
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/* 0x30 */ bool mPermissionUpdateWiiRemoteStatus;
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};
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