Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

50 lines
1.8 KiB
C++

#pragma once
namespace GameSystemFunction {
void loadAudioStaticWaveData();
bool isLoadedAudioStaticWaveData();
void initAfterStationedResourceLoaded();
void setSceneNameObjHolderToNameObjRegister();
bool isCreatedGameDataHolder();
bool isCreatedSystemWipe();
bool isDoneLoadSystemArchive();
bool tryToLoadSystemArchive();
void requestChangeArchivePlayer(bool);
bool isEndChangeArchivePlayer();
void activateScreenPreserver();
void deactivateScreenPreserver();
bool isOccurredSystemWarning();
bool isResetProcessing();
void setResetOperationApplicationReset();
void setResetOperationReturnToMenu();
void requestResetGameSystem(bool);
void requestGoWiiMenu(bool);
void forceToDeactivateHomeButtonLayout();
void resetCurrentScenarioNo();
bool isPermitToResetSaveDataHandleSequence();
void prepareResetSaveDataHandleSequence();
bool isPrepareResetSaveDataHandleSequence();
void restoreFromResetSaveDataHandleSequence();
bool isPermitToResetAudioSystem();
void prepareResetAudioSystem();
void requestResetAudioSystem(bool);
bool isDoneResetAudioSystem();
void resumeResetAudioSystem();
void stopControllerLeaveWatcher();
void startControllerLeaveWatcher();
void restartControllerLeaveWatcher();
void setPadConnectCallback();
void resetAllControllerRumble();
void setAutoSleepTimeWiiRemote(bool);
bool setPermissionToCheckWiiRemoteConnectAndScreenDimming(bool);
void onPauseBeginAllRumble();
void onPauseEndAllRumble();
void onHomeButtonMenuBeginAllRumble();
void onHomeButtonMenuCloseAllRumble();
void onHomeButtonMenuEndAllRumble();
void prepareResetSystem();
bool isPreparedFadeinSystem();
void restartSceneController();
bool isDisplayStrapRemineder();
}; // namespace GameSystemFunction