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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
50 lines
1.8 KiB
C++
50 lines
1.8 KiB
C++
#pragma once
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namespace GameSystemFunction {
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void loadAudioStaticWaveData();
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bool isLoadedAudioStaticWaveData();
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void initAfterStationedResourceLoaded();
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void setSceneNameObjHolderToNameObjRegister();
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bool isCreatedGameDataHolder();
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bool isCreatedSystemWipe();
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bool isDoneLoadSystemArchive();
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bool tryToLoadSystemArchive();
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void requestChangeArchivePlayer(bool);
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bool isEndChangeArchivePlayer();
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void activateScreenPreserver();
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void deactivateScreenPreserver();
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bool isOccurredSystemWarning();
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bool isResetProcessing();
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void setResetOperationApplicationReset();
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void setResetOperationReturnToMenu();
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void requestResetGameSystem(bool);
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void requestGoWiiMenu(bool);
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void forceToDeactivateHomeButtonLayout();
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void resetCurrentScenarioNo();
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bool isPermitToResetSaveDataHandleSequence();
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void prepareResetSaveDataHandleSequence();
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bool isPrepareResetSaveDataHandleSequence();
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void restoreFromResetSaveDataHandleSequence();
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bool isPermitToResetAudioSystem();
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void prepareResetAudioSystem();
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void requestResetAudioSystem(bool);
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bool isDoneResetAudioSystem();
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void resumeResetAudioSystem();
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void stopControllerLeaveWatcher();
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void startControllerLeaveWatcher();
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void restartControllerLeaveWatcher();
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void setPadConnectCallback();
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void resetAllControllerRumble();
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void setAutoSleepTimeWiiRemote(bool);
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bool setPermissionToCheckWiiRemoteConnectAndScreenDimming(bool);
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void onPauseBeginAllRumble();
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void onPauseEndAllRumble();
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void onHomeButtonMenuBeginAllRumble();
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void onHomeButtonMenuCloseAllRumble();
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void onHomeButtonMenuEndAllRumble();
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void prepareResetSystem();
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bool isPreparedFadeinSystem();
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void restartSceneController();
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bool isDisplayStrapRemineder();
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}; // namespace GameSystemFunction
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