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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
44 lines
1.4 KiB
C++
44 lines
1.4 KiB
C++
#pragma once
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#include <revolution/types.h>
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/// @brief A regional variant of a language.
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struct Language {
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/// @brief The region-language identifier.
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u32 mId;
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/// @brief The region-language label.
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const char* mName;
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};
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namespace MR {
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/// @brief Returns the region-language identifier based on the console's language setting.
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/// @return The region-language identifier.
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u32 getDecidedLanguageFromIPL();
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/// @brief Returns the working region-language identifier.
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/// @return The region-language identifier.
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u32 getLanguage() NO_INLINE;
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/// @brief Extracts the console's language setting from the working region-language identifier.
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/// @return The console's language setting.
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u32 getLanguageFromIPL();
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/// @brief Returns the region-language label.
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/// @return The pointer to the null-terminated label.
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const char* getCurrentLanguagePrefix();
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/// @brief Returns the region label.
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/// @return The pointer to the null-terminated label.
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const char* getCurrentRegionPrefix();
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/// @brief Returns the number of region-language pairs.
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/// @return The number of region-language pairs.
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u32 getLanguageNum();
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/// @brief Returns the region-language label by index.
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/// @param index The position in the lookup table.
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/// @return The pointer to the null-terminated label.
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const char* getLanguagePrefixByIndex(u32 index);
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}; // namespace MR
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