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bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

97 lines
3.1 KiB
C++

#pragma once
#include "Game/System/NerveExecutor.hpp"
class GameDataHolder;
class NANDErrorSequence;
class SaveDataHandler;
class SaveIcon;
class SysConfigFile;
class SysInfoWindow;
class UserFile;
namespace MR {
class FunctorBase;
}; // namespace MR
class SaveDataHandleSequence : public NerveExecutor {
public:
/// @brief Creates a new `SaveDataHandleSequence`.
SaveDataHandleSequence();
void initAfterResourceLoaded();
void registerFunctorOnSaveSuccess(const MR::FunctorBase&);
void registerFunctorJustBeforeSave(const MR::FunctorBase&);
void update();
void draw() const;
void startPreLoad();
void startCreateUserFile(int);
void startDeleteUserFile(int);
void startSave(bool, bool);
void startSaveBackup(bool, bool);
void startSaveAll();
void startSaveTotalMailSize();
void startLoad(int, bool);
void storeMiiOrIconId(int, const void*, const u32*);
void storeCopyUserFile(int, int);
bool tryNANDErrorSequence(s32);
bool isActive() const;
bool isPermitToReset() const;
void prepareReset();
bool isPreparedReset() const;
void restoreFromReset();
bool isInitializedGameDataHolder() const;
void restoreUserFile(UserFile*, int);
void restoreUserFile(UserFile*, int, bool);
void backupCurrentUserFile();
void exeNoOperation();
void exeCheckEnableToCreate();
void exeSaveConfirm();
void exeSave();
void exeSaveWindowDisappear();
void exeSaveDoneKeyWait();
void exeSaveAllWithoutKeyWait();
void exeSaveAllWithoutKeyWaitDisappear();
void exeSaveAllWithoutWindow();
void exePreLoad();
void exePreLoadDone();
void exeNoSaveConfirmRemind();
void exeErrorHandling();
GameDataHolder* getHolder();
SysConfigFile* getSysConfigFile();
UserFile* getCurrentUserFile();
UserFile* getBackupUserFile();
void restoreUserFileConfigData(UserFile*, int);
void restoreUserFileGameData(UserFile*, int, bool);
void restoreSysConfigFile(SysConfigFile*);
bool trySave();
bool trySaveWindowDisappear(bool*, const Nerve*);
bool trySaveWithoutWindow(bool*, const Nerve*);
bool tryConfirm(const char*, bool*);
bool tryProcessDoneKeyWait(const char*);
bool tryNoSave();
bool isEnablePointer() const;
bool executeSaveFinish(bool*, const Nerve*);
void syncNoSaveFlagsFromErrorSequence();
/* 0x08 */ SysConfigFile* mSysConfigFile;
/* 0x0C */ UserFile* mCurrentUserFile;
/* 0x10 */ UserFile* mBackupUserFile;
/* 0x14 */ SaveDataHandler* mSaveDataHandler;
/* 0x18 */ NANDErrorSequence* mNANDErrorSequence;
/* 0x1C */ SysInfoWindow* mSysInfoWindowConfirm;
/* 0x20 */ SysInfoWindow* mSysInfoWindowSave;
/* 0x24 */ s32 _24;
/* 0x28 */ bool mIsConfirmRemind;
/* 0x29 */ bool mIsSaveAndQuitMsg;
/* 0x2A */ bool _2A;
/* 0x2B */ bool _2B;
/* 0x2C */ bool _2C;
/* 0x30 */ UserFile* mWorkUserFile;
/* 0x34 */ const Nerve* mNerveForError;
/* 0x38 */ u8* mTempBuffer;
/* 0x3C */ MR::FunctorBase* mOnSaveSuccessFunc;
/* 0x40 */ MR::FunctorBase* mJustBeforeSaveFunc;
/* 0x44 */ SaveIcon* mSaveIcon;
};