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bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

65 lines
1.8 KiB
C++

#pragma once
#include "Game/NameObj/NameObj.hpp"
#include "Game/Util/Array.hpp"
#include "Inline.hpp"
class GalaxyStatusAccessor;
class JMapInfo;
class JMapInfoIter;
class ScenarioData;
class ScenarioDataParser : public NameObj {
public:
/// @brief Creates a new `ScenarioDataParser`.
/// @param pName A pointer to the null-terminated name of the object.
ScenarioDataParser(const char* pName);
const ScenarioData* getScenarioData(const char*) const;
const ScenarioData* getScenarioData(s32) const;
GalaxyStatusAccessor makeAccessor(const char*) const;
/* 0x0C */ MR::Vector< MR::FixedArray< ScenarioData*, 64 > > mScenarioData;
};
class ScenarioDataIter {
public:
ScenarioDataIter(const ScenarioDataParser*, int);
bool isEnd() const;
void goNext();
GalaxyStatusAccessor makeAccessor() const;
/* 0x00 */ const ScenarioDataParser* mParser;
/* 0x04 */ int mCur;
};
class ScenarioData {
public:
ScenarioData(const char*);
s32 getScenarioNum() const;
s32 getPowerStarNum() const;
bool getValueString(const char*, s32, const char**) const;
const char* getZoneName(s32) const;
JMapInfoIter getScenarioDataIter(s32) const;
bool getValueU32(const char*, s32, u32*) const;
bool getValueBool(const char*, s32, bool*) const;
s32 getZoneNum() const;
s32 getZoneId(const char*) const;
/* 0x00 */ JMapInfo* mScenarioData;
/* 0x04 */ char* mGalaxyName;
/* 0x08 */ JMapInfo* mZoneList;
};
namespace ScenarioDataFunction {
ScenarioDataParser* getScenarioDataParser() NO_INLINE;
u32 getCurrentCommonLayers(const char*);
u32 getCurrentScenarioLayers(const char*, s32);
}; // namespace ScenarioDataFunction
namespace MR {
ScenarioDataIter makeBeginScenarioDataIter();
}; // namespace MR