Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

89 lines
2.4 KiB
C++

#pragma once
#include "Game/System/BinaryDataChunkHolder.hpp"
#include "Game/Util/Array.hpp"
class GalaxyStatusAccessor;
class SpinDriverPathStorageOne {
public:
SpinDriverPathStorageOne();
void reset();
f32 registerToUse(int, int);
void updateValue(f32);
s32 serialize(u8*) const;
s32 deserialize(const u8*, int);
f32 getDrawRange() const {
return mDrawRange;
}
f32 getDrawRangeScale() const {
return (1.0f / 256.0f);
}
/* 0x00 */ s32 mZoneId;
/* 0x04 */ s32 mSpinDriverId;
/* 0x08 */ f32 mDrawRange;
};
class SpinDriverPathStorageScenario {
public:
SpinDriverPathStorageScenario();
void resetAllData();
s32 setup(int, int, f32*);
void updateValue(int, f32);
s32 serialize(u8*, u32) const;
s32 deserialize(const u8*, u32);
s32 calcMaxZoneId() const;
/* 0x00 */ MR::Vector< MR::AssignableArray< SpinDriverPathStorageOne > > mOneStorage;
};
class SpinDriverPathStorageGalaxy {
public:
SpinDriverPathStorageGalaxy(const GalaxyStatusAccessor&);
void resetAllData();
s32 setup(int, int, int, f32*);
void updateValue(int, int, f32);
s32 serialize(u8*, u32) const;
s32 deserialize(const u8*, u32);
SpinDriverPathStorageScenario& getScenarioStorage(int scenarioNo) {
return mScenarioStorage[scenarioNo - 1];
}
/* 0x00 */ SpinDriverPathStorageScenario* mScenarioStorage;
/* 0x04 */ s32 mNumScenarios;
/* 0x08 */ const char* mGalaxyName;
};
// NOTE/TODO: This dummy is here to ensure vtable alignment in GameDataAllGalaxyStorage.
// This double-inheritance with BinaryDataChunkBase behavior is repeated for a few
// different classes. What actually is the class that takes this role?
class Dummy {
public:
Dummy() {};
};
class SpinDriverPathStorage : public Dummy, public BinaryDataChunkBase {
public:
SpinDriverPathStorage();
virtual u32 makeHeaderHashCode() const;
virtual u32 getSignature() const;
virtual s32 serialize(u8*, u32) const;
virtual s32 deserialize(const u8*, u32);
virtual void initializeData();
s32 setup(const char*, int, int, int, f32*);
void updateValue(const char*, int, int, f32);
SpinDriverPathStorageGalaxy* findFromGalaxy(const char*);
SpinDriverPathStorageGalaxy* findFromHashCode(u16);
/* 0x08 */ MR::Vector< MR::AssignableArray< SpinDriverPathStorageGalaxy* > > mGalaxyStorage;
};