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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
89 lines
2.4 KiB
C++
89 lines
2.4 KiB
C++
#pragma once
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#include "Game/System/BinaryDataChunkHolder.hpp"
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#include "Game/Util/Array.hpp"
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class GalaxyStatusAccessor;
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class SpinDriverPathStorageOne {
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public:
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SpinDriverPathStorageOne();
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void reset();
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f32 registerToUse(int, int);
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void updateValue(f32);
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s32 serialize(u8*) const;
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s32 deserialize(const u8*, int);
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f32 getDrawRange() const {
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return mDrawRange;
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}
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f32 getDrawRangeScale() const {
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return (1.0f / 256.0f);
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}
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/* 0x00 */ s32 mZoneId;
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/* 0x04 */ s32 mSpinDriverId;
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/* 0x08 */ f32 mDrawRange;
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};
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class SpinDriverPathStorageScenario {
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public:
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SpinDriverPathStorageScenario();
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void resetAllData();
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s32 setup(int, int, f32*);
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void updateValue(int, f32);
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s32 serialize(u8*, u32) const;
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s32 deserialize(const u8*, u32);
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s32 calcMaxZoneId() const;
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/* 0x00 */ MR::Vector< MR::AssignableArray< SpinDriverPathStorageOne > > mOneStorage;
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};
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class SpinDriverPathStorageGalaxy {
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public:
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SpinDriverPathStorageGalaxy(const GalaxyStatusAccessor&);
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void resetAllData();
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s32 setup(int, int, int, f32*);
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void updateValue(int, int, f32);
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s32 serialize(u8*, u32) const;
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s32 deserialize(const u8*, u32);
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SpinDriverPathStorageScenario& getScenarioStorage(int scenarioNo) {
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return mScenarioStorage[scenarioNo - 1];
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}
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/* 0x00 */ SpinDriverPathStorageScenario* mScenarioStorage;
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/* 0x04 */ s32 mNumScenarios;
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/* 0x08 */ const char* mGalaxyName;
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};
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// NOTE/TODO: This dummy is here to ensure vtable alignment in GameDataAllGalaxyStorage.
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// This double-inheritance with BinaryDataChunkBase behavior is repeated for a few
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// different classes. What actually is the class that takes this role?
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class Dummy {
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public:
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Dummy() {};
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};
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class SpinDriverPathStorage : public Dummy, public BinaryDataChunkBase {
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public:
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SpinDriverPathStorage();
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virtual u32 makeHeaderHashCode() const;
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virtual u32 getSignature() const;
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virtual s32 serialize(u8*, u32) const;
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virtual s32 deserialize(const u8*, u32);
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virtual void initializeData();
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s32 setup(const char*, int, int, int, f32*);
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void updateValue(const char*, int, int, f32);
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SpinDriverPathStorageGalaxy* findFromGalaxy(const char*);
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SpinDriverPathStorageGalaxy* findFromHashCode(u16);
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/* 0x08 */ MR::Vector< MR::AssignableArray< SpinDriverPathStorageGalaxy* > > mGalaxyStorage;
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};
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