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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
74 lines
2.6 KiB
C++
74 lines
2.6 KiB
C++
#pragma once
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#include "Game/Util/ActorCameraUtil.hpp"
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#include "Game/Util/ActorMovementUtil.hpp"
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#include "Game/Util/ActorSensorUtil.hpp"
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#include "Game/Util/ActorShadowLocalUtil.hpp"
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#include "Game/Util/ActorShadowUtil.hpp"
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#include "Game/Util/ActorStateUtil.hpp"
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#include "Game/Util/ActorSwitchUtil.hpp"
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#include "Game/Util/AreaObjUtil.hpp"
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#include "Game/Util/Array.hpp"
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#include "Game/Util/BaseMatrixFollowTargetHolder.hpp"
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#include "Game/Util/BitArray.hpp"
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#include "Game/Util/BothDirList.hpp"
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#include "Game/Util/CameraUtil.hpp"
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#include "Game/Util/Color.hpp"
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#include "Game/Util/DemoUtil.hpp"
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#include "Game/Util/DirectDraw.hpp"
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#include "Game/Util/DirectDrawUtil.hpp"
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#include "Game/Util/DrawUtil.hpp"
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#include "Game/Util/EffectUtil.hpp"
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#include "Game/Util/EventUtil.hpp"
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#include "Game/Util/FileUtil.hpp"
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#include "Game/Util/FixedPosition.hpp"
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#include "Game/Util/FootPrint.hpp"
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#include "Game/Util/Functor.hpp"
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#include "Game/Util/GamePadUtil.hpp"
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#include "Game/Util/GeometryBindUtil.hpp"
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#include "Game/Util/GravityUtil.hpp"
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#include "Game/Util/HashUtil.hpp"
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#include "Game/Util/IKJoint.hpp"
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#include "Game/Util/JMapIdInfo.hpp"
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#include "Game/Util/JMapInfo.hpp"
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#include "Game/Util/JMapLinkInfo.hpp"
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#include "Game/Util/JMapUtil.hpp"
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#include "Game/Util/JointController.hpp"
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#include "Game/Util/JointUtil.hpp"
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#include "Game/Util/LayoutUtil.hpp"
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#include "Game/Util/LightUtil.hpp"
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#include "Game/Util/LiveActorUtil.hpp"
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#include "Game/Util/MapPartsUtil.hpp"
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#include "Game/Util/MapUtil.hpp"
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#include "Game/Util/MathUtil.hpp"
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#include "Game/Util/MemoryUtil.hpp"
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#include "Game/Util/MessageUtil.hpp"
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#include "Game/Util/ModelUtil.hpp"
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#include "Game/Util/MtxUtil.hpp"
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#include "Game/Util/MultiEventCamera.hpp"
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#include "Game/Util/MutexHolder.hpp"
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#include "Game/Util/NPCUtil.hpp"
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#include "Game/Util/NerveUtil.hpp"
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#include "Game/Util/ObjUtil.hpp"
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#include "Game/Util/ParabolicPath.hpp"
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#include "Game/Util/PlayerUtil.hpp"
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#include "Game/Util/PostureHolder.hpp"
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#include "Game/Util/RailUtil.hpp"
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#include "Game/Util/RumbleCalculator.hpp"
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#include "Game/Util/SceneUtil.hpp"
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#include "Game/Util/SchedulerUtil.hpp"
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#include "Game/Util/ScreenUtil.hpp"
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#include "Game/Util/SequenceUtil.hpp"
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#include "Game/Util/SingletonHolder.hpp"
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#include "Game/Util/SoundUtil.hpp"
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#include "Game/Util/SpringValue.hpp"
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#include "Game/Util/StarPointerUtil.hpp"
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#include "Game/Util/StringUtil.hpp"
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#include "Game/Util/SwitchEventFunctorListener.hpp"
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#include "Game/Util/SystemUtil.hpp"
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#include "Game/Util/TalkUtil.hpp"
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#include "Game/Util/TriangleFilter.hpp"
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#include "Game/Util/TriggerChecker.hpp"
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#include "Game/Util/ValueControl.hpp"
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#include "Game/Util/VectorUtil.hpp"
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