Files
bigmak94andClaude Opus 5.5 4b395efe5c Add the Petari decompilation (SMGCommunity/Petari@0a5c660)
The sources of Petari (https://github.com/SMGCommunity/Petari), the
Super Mario Galaxy decompilation by the SMGCommunity, at commit
0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line
endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and
src/.  Left out: the game data Petari keeps from the original
executable, the error message archive (include/Game/System/
ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and
StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's
own disc.  The port's changes follow in the next commit, so
`git diff petari-base -- decomp` shows them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:59:38 +02:00

51 lines
3.5 KiB
C++

#pragma once
#include <JSystem/JGeometry/TVec.hpp>
#include <revolution/types.h>
class ActorCameraInfo;
class CameraTargetArg;
class JMapInfoIter;
class LiveActor;
namespace MR {
void initAnimCamera(const LiveActor*, const ActorCameraInfo*, const char*);
ActorCameraInfo* createActorCameraInfo(const JMapInfoIter&);
bool createActorCameraInfoIfExist(const JMapInfoIter&, ActorCameraInfo**);
bool initActorCamera(const LiveActor*, const JMapInfoIter&, ActorCameraInfo**);
bool initMultiActorCamera(const LiveActor*, const JMapInfoIter&, ActorCameraInfo**, const char*);
bool initMultiActorCameraNoInit(const LiveActor*, ActorCameraInfo*, const char*);
void initActorCameraProgrammable(const LiveActor*);
bool startActorCameraNoTarget(const LiveActor*, const ActorCameraInfo*, s32);
bool startActorCameraTargetPlayer(const LiveActor*, const ActorCameraInfo*, s32);
bool startActorCameraTargetSelf(const LiveActor*, const ActorCameraInfo*, s32);
bool startActorCameraTargetOther(const LiveActor*, const ActorCameraInfo*, const CameraTargetArg&, s32);
bool startMultiActorCameraNoTarget(const LiveActor*, const ActorCameraInfo*, const char*, s32);
bool startMultiActorCameraTargetPlayer(const LiveActor*, const ActorCameraInfo*, const char*, s32);
bool startMultiActorCameraTargetSelf(const LiveActor*, const ActorCameraInfo*, const char*, s32);
bool startMultiActorCameraTargetOther(const LiveActor*, const ActorCameraInfo*, const char*, const CameraTargetArg&, s32);
void startAnimCameraTargetPlayer(const LiveActor*, const ActorCameraInfo*, const char*, s32, f32);
void startAnimCameraTargetSelf(const LiveActor*, const ActorCameraInfo*, const char*, s32, f32);
void startAnimCameraTargetOther(const LiveActor*, const ActorCameraInfo*, const char*, const CameraTargetArg&, s32, f32);
void startActorCameraProgrammable(const LiveActor*, s32);
bool endActorCamera(const LiveActor*, const ActorCameraInfo*, bool, s32);
bool endMultiActorCamera(const LiveActor*, const ActorCameraInfo*, const char*, bool, s32);
bool endActorCameraAtLanding(const LiveActor*, const ActorCameraInfo*, s32);
bool endMultiActorCameraAtLanding(const LiveActor*, const ActorCameraInfo*, const char*, s32);
void endActorCameraProgrammable(const LiveActor*, s32, bool);
bool isActiveActorCamera(const LiveActor*, const ActorCameraInfo*);
bool isActiveMultiActorCamera(const LiveActor*, const ActorCameraInfo*, const char*);
void setProgrammableCameraParam(const LiveActor*, const TVec3f&, const TVec3f&, const TVec3f&);
void setProgrammableCameraParamFovy(const LiveActor*, f32);
void initAnimCamera(const LiveActor*, const ActorCameraInfo*, const char*, const char*);
void endAnimCamera(const LiveActor*, const ActorCameraInfo*, const char*, s32, bool);
s32 getAnimCameraFrame(const LiveActor*, const ActorCameraInfo*, const char*);
bool isAnimCameraEnd(const LiveActor*, const ActorCameraInfo*, const char*);
s32 getActorCameraFrames(const LiveActor*, const ActorCameraInfo*);
s32 getMultiActorCameraFrames(const LiveActor*, const ActorCameraInfo*, const char*);
bool isExistActorCamera(const ActorCameraInfo*);
void startRumbleWithShakeCameraWeak(const LiveActor*, const char*, const char*, f32, f32);
void startRumbleWithShakeCameraNormalWeak(const LiveActor*, const char*, const char*, f32, f32);
void startRumbleWithShakeCameraStrong(const LiveActor*, const char*, const char*, f32, f32);
}; // namespace MR