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https://github.com/PodeCaradox/GalaxyQuest-SteamFrame.git
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The sources of Petari (https://github.com/SMGCommunity/Petari), the Super Mario Galaxy decompilation by the SMGCommunity, at commit 0a5c6608dc3b4c44a9aa68c2535d1793dc565f02, unchanged but for LF line endings: LICENSE (as LICENSE-Petari.txt; CC0 1.0), include/, libs/ and src/. Left out: the game data Petari keeps from the original executable, the error message archive (include/Game/System/ ErrorArchive.hpp) and two tables (src/Game/System/GalaxyID.bcsv and StoryEvent.bcsv); GalaxyQuest's converter takes them from the player's own disc. The port's changes follow in the next commit, so `git diff petari-base -- decomp` shows them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
37 lines
1.1 KiB
C++
37 lines
1.1 KiB
C++
#pragma once
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#include <revolution.h>
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namespace MR {
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/// @brief A contiguous space-efficient array of bits.
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class BitArray {
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public:
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/// @brief Creates a new `BitArray`.
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/// @param bitNum The number of bits.
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BitArray(int bitNum);
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/// @brief Determines if the value of the given bit is equal to `1`.
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/// @param bitIdx The position of the bit.
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/// @return `true` if the value of the bit is equal to `1`, `false` otherwise.
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bool isOn(int bitIdx) const;
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/// @brief Updates the value of the given bit.
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/// @param bitIdx The position of the bit.
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/// @param isOn Determines if the value of the bit should be set to `1`.
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void set(int bitIdx, bool isOn);
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/// @brief Returns the number of bits.
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/// @return The number of bits.
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int size() const {
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return mArraySize;
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}
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private:
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/// @brief The pointer to the array of bytes.
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/* 0x0 */ u8* mArray;
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/// @brief The number of bits.
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/* 0x4 */ s32 mArraySize;
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};
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}; // namespace MR
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