Refresh the install and build guides for the Setup PKG workflow, and remove the obsolete evict helper and its references.
14 KiB
orbisRPC — Discord Rich Presence for PS4 (GoldHEN RPC)
by SirHumza & CyberMask367 · discord.gg/BWEyfcT7ZQ
Discord Rich Presence for the jailbroken PS4 — every game, zero setup.
A background daemon that lives entirely on your console and posts what you're
playing to Discord: name, cover art, timer. No PC at runtime.
Contents
- What you get
- How it works
- Requirements
- Install (5 minutes)
- What you'll see
- Config
- Support / Community
- Troubleshooting
- Building
- Developing
- Safety
- Credits
- License
What you get
| 🎮 Any games | Names resolve on your console via Sony's TMDB — CUSA, zero per-game setup. |
| 🕹️ Homebrew + retro | Homebrew resolves via pkg-zone; PS1/PS2/PSP classics via a custom list. |
| 🖼️ Real cover art | Game art served per title, PlayStation logo when idle. |
| ⏱️ True timers | Survive reconnects and restarts, resume across quick game switches. |
| 🧠 Self-learning | First-seen titles are remembered, so later boots resolve instantly. |
| 🔔 Update notices | The daemon spots newer releases and tells you — you install the new build yourself. |
| 📦 Simple install | Payload (.elf) install → token → presence. |
| 👀 Your call what shows | show_firmware, show_idle, show_media, show_homebrew — all on by default, each toggled separately. |
How it works
The PS4 runs one foreground app at a time, so a normal homebrew app gets suspended the moment you launch a game. orbisRPC avoids that by running as a background payload daemon while games run in the foreground.
PS4 (GoldHEN) Discord
┌─────────────────────────┐ ┌──────────────────┐
│ orbisRPC daemon │ TLS │ your profile │
│ BigApp+TitleId → game │ ◄──► │ Playing Game │
│ metadata/TMDB → name │ │ [cover] [timer] │
└─────────────────────────┘ └──────────────────┘
- The daemon asks the OS what's in front (
BigApp→TitleId— one call, so identity and state can't disagree). - Looks up its title + cover (config → app.db → local files → Sony TMDB → pkg-zone for homebrew → raw ID fallback).
- Connects to the Discord gateway over TLS 1.2.
- Sets your activity with an elapsed timer; clears it when the game exits.
Details: docs/DAEMON.md · full index at docs/
Requirements
- Jailbroken PS4 on firmware from 5.05 upto 13.52, GoldHEN running.
- A way to send the payload (elfldr on port 9021, or GoldHEN BinLoader on 9090).
- A Discord account + your user token (see Install).
- Internet on the PS4 that can reach Discord (see Troubleshooting if not).
Install (5 minutes)
✅ Released as 1.0.0. Grab
orbisRPC-1.0.0.pkgfrom releases.
- Install the PKG on the PS4.
- Open orbisRPC Setup from the home screen.
- Pick INSTALL / UPDATE. It copies the payload into
/data/payloads/, writes your config, and offers to add orbisRPC to the GoldHEN auto-run queue so it starts on every boot. It also offers to add a Sony TMDB exception to nanoDNS if you run it — skip either prompt if you don't want it. - Enter your Discord token when asked. Don't know where the token comes from? Follow docs/TOKEN_SETUP.md — wrong tokens are the #1 install failure.
- Restart the console (or re-jailbreak). Launch a game and watch Discord.
After that the daemon starts on boot. The app's UNINSTALL entry removes the payload and your configs again.
Installing the payload by hand instead
You can skip the PKG and run the daemon yourself:
- Delete the
/data/orbisRPCfolder from your PS4 if you have one from an earlier build. - Put
orbisRPC.elfon the console at/data/payloads/(FTP it over, or USB) — that's where GoldHEN looks for payloads. - Launch it from the payload list. First run creates the config file, then says there's no token yet.
- Open
/data/orbisRPC/config.jsonand put your account token in the"token": "SET_ME"slot. - Re-run the payload from
/data/payloads. Launch a game and watch Discord.
The installer is the better path — it does the token, the auto-run entry and the nanoDNS exception for you — but the manual route works, and it's what you want if you'd rather not install an app.
To start on boot by hand, add orbisRPC.elf to the auto-run queue in GoldHEN
settings.
✅ Firmware: confirmed working on 9.00 through 13.52 but older fimwares should work.
What's new in 1.0.0
- orbisRPC Setup — a real installer app with install/update, settings and uninstall. Handles the token, GoldHEN auto-run, and the nanoDNS TMDB exception.
- In-app update check — both the app and the daemon notice a newer release and tell you. Neither replaces the payload on its own; the installer is what does that.
- Community title list —
config/custom.jsonresolves apps and homebrew pkg-zone doesn't carry. Anyone can contribute by opening a pull request. - Dropped the payload
.binvalidation path.
What you'll see
| Where you are | Discord shows |
|---|---|
| In a game | Playing <Game> + cover + elapsed timer (+ firmware line) |
| Home screen | PlayStation 4 + logo (Idling on Home Menu) |
| Settings | PlayStation 4 + In Settings (game timer underneath is kept) |
| Browser | PlayStation 4 + Using Web Browser (game timer underneath is kept) |
| Netflix & co. | Watching <App> |
| Nothing to show | Presence clears |
Config
Only token (your Discord user session token) is required —
/data/orbisRPC/config.json. Everything else ships working. Full
reference: docs/CONFIG.md.
| Key | Default | Meaning |
|---|---|---|
token |
— | Discord user session token (required) |
presence_state |
"On PS4" |
Activity state line for games and the home screen |
presence_settings_text |
"In Settings" |
Activity name while Settings is open |
poll_interval_s |
12 |
Detection cadence |
home_art |
project logo | Idle tile artwork (URL or uploaded asset key) |
pkgzone_enabled |
true |
Ask pkg-zone.com for homebrew names — sends the title id to a third party; set false to disable |
retro_enabled |
true |
Ask the retro-games indexes for PS1/PS2/PSP names and covers |
show_firmware |
true |
Show the Firmware X.YY line |
show_idle |
true |
Post a presence on the home screen, Settings and the browser |
show_media |
true |
Post media apps (Netflix, YouTube, Plex…) as Watching |
show_homebrew |
true |
Post homebrew titles. Retro classics are not affected |
debug |
false |
Verbose per-poll logging |
A false visibility flag still detects the title — it just stops telling
Discord about it, so a game underneath keeps showing. The exception is the home
screen: with show_idle off, a game that closes is cleared rather than left up,
since nothing is running underneath there.
Plus the self-learned titles map, which fills itself in as titles resolve.
Support / Community
Questions, test-build feedback, bug reports: join the Discord —
discord.gg/BWEyfcT7ZQ — and post in
testers-chat. No need to hunt for the link; this is it.
Found an issue? Come to the Discord server and report it to us — we'll take care of it.
⚠️ This is a beta. Test builds are handed out on the Discord — join the server to get beta access.
Troubleshooting
Short version here; the full symptom-first guide is
docs/TROUBLESHOOTING.md.
Game cover not showing on Discord? It's your DNS blocker. Disable it, or use nanoDNS with an exception.
To add the exception, open the nanoDNS config at
/data/nanodns/nanodns.ini and find the exceptions list:
[exceptions]
feature.api.playstation.com
.stun.playstation.net
stun..playstation.net
ena.net.playstation.net
post.net.playstation.net
gst.prod.dl.playstation.net
Add tmdb.np.dl.playstation.net so it looks like this:
[exceptions]
tmdb.np.dl.playstation.net
feature.api.playstation.com
.stun.playstation.net
stun..playstation.net
ena.net.playstation.net
post.net.playstation.net
gst.prod.dl.playstation.net
Once you're done, save and restart your console.
Also set your PS4's DNS to 127.0.0.1 so traffic actually goes through
nanoDNS — then reboot. (This is the step most people miss.)
Still "can't connect to Discord" while the PS4 is online?
- Open the PS4 web browser and go to
discord.com— if that doesn't load, it's your connection, not the payload. - Delete
/data/orbisRPC/log.txt, restart the console, run the payload again. - If it still fails, send the new
log.txtintesters-chat.
Known issues (test build)
- Some homebrew (Apollo Save Tool, Cheats Manager, Homebrew Store) isn't detected yet — under investigation.
Building
Two toolchains are involved. Point them at yours once per shell:
export OO_PS4_TOOLCHAIN="$HOME/OpenOrbis-PS4-Toolchain" # installer app
export PS4_PAYLOAD_SDK="$HOME/ps4-payload-sdk" # daemon payload
export PS4_SDK_SRC="$HOME/ps4-payload-sdk-src" # 13.52 firmware gate
Build the PS4 SDK from git once, before anything else:
./scripts/build_sdk_from_source.sh
Then, from the repo root:
| Command | Builds | Output |
|---|---|---|
make all |
payload → stage into the app → package | output/orbisRPC-1.0.0.elf + output/orbisRPC-1.0.0.pkg |
make payload |
daemon payload only | output/orbisRPC-1.0.0.elf |
make installer |
Setup PKG only | output/orbisRPC-1.0.0.pkg |
make elf |
compile + link the app, no packaging | — |
make gfx |
artwork only (PNG → BMP) | — |
make clean |
remove build output | — |
make all stages the freshly built payload into installer/assets/ before
packaging, so the PKG never ships a stale ELF.
Host-side checks, no PS4 toolchain needed:
make -C tests test # unit tests
make -C tests asan # ASan/UBSan
python3 tests/e2e_consumer.py # contracts + linkage gate
⚠️ Build the SDK from git, not the release ZIP. The SDK's CRT refuses to
start on firmware it does not list, and terminates the payload before main()
with no log line. The released SDK (v0.9) lists 13.50 but not 13.52, so a
ZIP-built payload cannot boot on 13.52. PS4_SDK_SRC is what enables the
build-time check for this; without it the build still succeeds and dies at
runtime. See docs/research/sdk-13.52.md.
Installer app internals: docs/INSTALLER.md.
Build/test/CI details: docs/BUILDING.md.
Adding a title to the community list
Names for apps pkg-zone doesn't carry live in
config/custom.json. Add one with:
python3 scripts/add_custom_title.py # asks for TITLEID, name, cover URL
python3 scripts/add_custom_title.py --list
python3 scripts/add_custom_title.py --remove ORPC00042
Then open a pull request. The file must stay compact — "id":"ORPC00042",
no space after the colon. The payload scans for that exact byte run, so
pretty-printing the file makes every lookup miss silently. The script writes it
correctly for you.
Developing
- CI runs host tests, ASan, contract checks, the SDK payload build with a
linkage gate, and uploads the
.elfas an artifact. Taggingv*attaches it to a GitHub Release. - Contributor notes:
AGENTS.md. Security notes:SECURITY.md. - PRs need the host suite green with outputs pasted (see the PR template).
- Daemon changes need on-console proof: log lines + firmware tested.
Safety
- A user session token grants full account access — never share the config, never commit a real token. CI scans for token-shaped strings and fails.
- Token-based presence is against Discord's ToS (standard practice for headless presence tools; risk is yours).
Credits
- SirHumza — project founder, daemon core.
- CyberMask367 — firmware coverage to 13.52, homebrew and retro games resolving, presence flags, tester wrangling.
- Testers in
testers-chaton DIscord — every log file that made a fix possible. - OpenOrbis - SDK/Toolchain used to make setup PKG
- PKG-ZONE — used for resolving metadata on hombrew apps
- PSX DATA CENTER — source used to make custom json list in
configfor resolving retro games
License
To be finalized (MIT vs GPL). No GPL source is copied into this tree.