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https://github.com/SpeedBreakerProject/speedbreaker.git
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Co-authored-by: love-gamer <340996855+love-gamer@users.noreply.github.com> Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
AMD FidelityFX Super Resolution 1 (vendored)
ffx_a.h and ffx_fsr1.h from https://github.com/GPUOpen-Effects/FidelityFX-FSR at commit
a21ffb8f6c13233ba336352bdff293894c706575 (2021-11-15; its ffx-fsr/ folder), unmodified, MIT
license (LICENSE.txt, the repository's license.txt as it is; also
LICENSES/FidelityFX-FSR-MIT.txt).
SHA-256:
f60e2722fcd13989523b9164d776ab382b3692791767f3bf8bb19967f763f3fb ffx_a.h
93c3922362ea7fc99cbcc698ca30c98de4f8c246d1fbb0b09e015ddef38ce3a5 ffx_fsr1.h
db089274ce766da70f5b7d791029c3486f9f9e27c8c79c652689603d3192e802 LICENSE.txt
Used by Settings > Graphics > Upscaling's FSR 1 (runtime/video/fsr1.cpp): their 32-bit GLSL
EASU and RCAS functions are compiled into the presenter's shaders (the build embeds both files'
text, generated/fsr1_headers.inc), and their CPU code computes the shaders' constants.