2 Commits
Author SHA1 Message Date
swordpdfandClaude Opus 5.5 3cdea16128 Multi-frame generation: 2 or 3 frames between two of the game's (AI-assisted)
set_generated(n) and interpolate_next(cmd, i): the interpolation at any
moment t (the previous frame at x + 2t v, the current one at x - 2(1 - t) v,
the blend weighted to the nearer frame), the first frame of a group keeping
the still history and the quads' motions; fg-test --gen N; the example and
the docs (the multiplier, its input lag, the swapchain's images).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DaNprJCmpBhrkpzRHVPLXM
2026-10-07 07:57:06 +03:00
swordpdfandClaude Opus 5.5 44fc6bf9e1 ps5-framegen: frame generation for PS5 homebrew on Vulkan (AI-assisted)
RPCS3-PS5's frame generation (m74) on its own, as a template: FSR3's optical
flow (FidelityFX SDK 2.3.0, MIT, compiled with glslang) and a candidate-based
interpolation that needs no motion vectors or depth; the Vulkan host class,
the SwiftShader test harness with synthetic and real-frame tests, a present
loop example, and the docs (algorithm, integration with pacing and latency,
testing and results).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DaNprJCmpBhrkpzRHVPLXM
2026-10-07 07:44:49 +03:00