1 Commits
Author SHA1 Message Date
Tiago Valente eda8b9778a CheatSpecter 0.4.2
- Show a notification on the TV when a cheat is switched on or off, or run
- Cheats switched together share one notification; Restore everything announces itself once
2026-10-10 23:10:43 -07:00
8 changed files with 183 additions and 4 deletions

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+7
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@@ -1,5 +1,12 @@
# Changelog
## 0.4.2
- The TV shows a notification when a cheat is switched on or off, or run, from
the page, a hotkey or the MCP server ("Infinite ammo: ON"). Several cheats
switched together, such as a group, share one notification, and "Restore
everything" announces itself once.
## 0.4.1
A quality pass over 0.4.0 after it was tried on a real console. Like 0.4.0,
+13
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@@ -13,6 +13,8 @@
// The protocol (JSON-RPC over stdin/stdout, one message per line) is small
// enough to speak directly, which keeps this free of dependencies.
import { tvMessage } from '../src/lib/tvnotice.ts';
import type { TvChange } from '../src/lib/tvnotice.ts';
import { createRequire } from 'node:module';
import readline from 'node:readline';
@@ -387,6 +389,15 @@ A patch, or a value with "freeze":true, can also carry "keep":true: the PS5 then
// ---- tools ---------------------------------------------------------------------
/** Says on the TV what was switched, as the web app does. A notification that cannot be shown is not an error. */
async function tellTv(st: GameState, name: string, change: TvChange): Promise<void> {
try {
await st.ctx.dbg().notify(tvMessage([{ name, change }]));
} catch {
// The switch itself worked; that is what matters.
}
}
type Args = Record<string, unknown>;
interface Tool {
name: string;
@@ -809,6 +820,7 @@ const tools: Tool[] = [
}
if (!st.runner.isOn(entry.id)) return `"${entry.name}" is already off.`;
await st.runner.disable(entry);
await tellTv(st, entry.name, 'off');
return `"${entry.name}" is off.`;
}
try {
@@ -820,6 +832,7 @@ const tools: Tool[] = [
throw e;
}
const result = st.runner.result(entry.id);
await tellTv(st, entry.name, isAction(entry) ? 'ran' : 'on');
return isAction(entry) ? `Ran "${entry.name}".${result ? ' ' + result : ''}` : `"${entry.name}" is on.`;
},
},
+2 -2
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@@ -1,12 +1,12 @@
{
"name": "cheatspecter",
"version": "0.4.1",
"version": "0.4.2",
"lockfileVersion": 3,
"requires": true,
"packages": {
"": {
"name": "cheatspecter",
"version": "0.4.1",
"version": "0.4.2",
"license": "GPL-3.0-only",
"dependencies": {
"@radix-ui/react-use-controllable-state": "^1.2.6",
+1 -1
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@@ -1,6 +1,6 @@
{
"name": "cheatspecter",
"version": "0.4.1",
"version": "0.4.2",
"private": true,
"description": "Browser-based real-time modding tool for jailbroken PS5 consoles running a ps5debug payload.",
"license": "GPL-3.0-only",
+82
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@@ -0,0 +1,82 @@
// Notifications on the TV when a cheat is switched.
//
// Someone toggling from a phone, or with a hotkey, is looking at the game and
// not at this page, so the console says what happened in its own pop-up.
// Switching a group flips several cheats within a moment; those are gathered
// into one message so the TV is not buried in pop-ups.
export type TvChange = 'on' | 'off' | 'ran';
const WORD: Record<TvChange, string> = { on: 'ON', off: 'OFF', ran: 'done' };
/** Names listed in one message before the rest are counted. */
const MAX_NAMES = 3;
/** Long names are cut so the pop-up stays one or two lines. */
const MAX_NAME = 40;
const short = (name: string) => (name.length > MAX_NAME ? `${name.slice(0, MAX_NAME - 1).trimEnd()}…` : name);
/** The text for a batch of changes: one cheat, several going the same way, or a mix. */
export function tvMessage(changes: { name: string; change: TvChange }[]): string {
// The last word on each cheat wins: on then off within one batch is "off".
const latest = new Map<string, TvChange>();
for (const c of changes) {
latest.delete(c.name);
latest.set(c.name, c.change);
}
const list = [...latest].map(([name, change]) => ({ name, change }));
if (list.length === 0) return '';
if (list.length === 1) return `${short(list[0].name)}: ${WORD[list[0].change]}`;
const names = (items: { name: string }[]) => {
const shown = items.slice(0, MAX_NAMES).map((i) => short(i.name));
const more = items.length - shown.length;
return more > 0 ? `${shown.join(', ')} and ${more} more` : shown.join(', ');
};
const parts: string[] = [];
for (const change of ['on', 'off', 'ran'] as TvChange[]) {
const items = list.filter((i) => i.change === change);
if (items.length > 0) parts.push(`${WORD[change]}: ${names(items)}`);
}
return parts.join('\n');
}
/** Gathers changes made close together and sends one notification for them. */
export class TvNotices {
private pending: { name: string; change: TvChange }[] = [];
private timer: ReturnType<typeof setTimeout> | null = null;
private readonly send: (text: string) => Promise<void>;
private readonly waitMs: number;
constructor(send: (text: string) => Promise<void>, waitMs = 350) {
this.send = send;
this.waitMs = waitMs;
}
/** Notes one change. The message goes out once nothing more has arrived for a moment. */
add(name: string, change: TvChange): void {
this.pending.push({ name, change });
if (this.timer) clearTimeout(this.timer);
this.timer = setTimeout(() => this.flush(), this.waitMs);
}
/** A message of its own, right away, replacing anything waiting (for "everything restored"). */
say(text: string): void {
this.drop();
void this.send(text).catch(() => undefined);
}
/** Forgets what is waiting without sending it. */
drop(): void {
if (this.timer) clearTimeout(this.timer);
this.timer = null;
this.pending = [];
}
private flush(): void {
this.timer = null;
const text = tvMessage(this.pending);
this.pending = [];
// A notification is a courtesy: failing to show one must never disturb the switch itself.
if (text) void this.send(text).catch(() => undefined);
}
}
+2
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@@ -209,6 +209,7 @@ export function CheatsTab(props: { session: Session; game: Game; localCheats: bo
originals.current.delete(index);
sessionOn.current.delete(index);
wb.noteChange(`Switched off "${mod.name}"`);
wb.tellTv(mod.name, 'off');
setState(index, await stateOf(session, loaded, mod));
return;
}
@@ -227,6 +228,7 @@ export function CheatsTab(props: { session: Session; game: Game; localCheats: bo
else sessionOn.current.delete(index);
}
wb.noteChange(`${mod.type === 'checkbox' ? (on ? 'Switched on' : 'Switched off') : 'Applied'} "${mod.name}"`);
wb.tellTv(mod.name, mod.type === 'checkbox' ? (on ? 'on' : 'off') : 'ran');
if (mod.type === 'checkbox' && after !== (on ? 'on' : 'off')) {
setRowError({ index, text: 'The console accepted the write, but the game memory did not change.' });
}
+16 -1
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@@ -2,6 +2,8 @@
// user's own cheat table and the runner that applies it, plus "go and show
// this address" navigation between tabs.
import { TvNotices } from '../lib/tvnotice.ts';
import type { TvChange } from '../lib/tvnotice.ts';
import { createContext, useCallback, useContext, useEffect, useMemo, useRef, useState } from 'react';
import type { ReactNode } from 'react';
import { Button } from '@/components/ui/button';
@@ -153,6 +155,8 @@ export interface Workbench extends EngineAccess {
registerRestorer: (r: { active: () => string[]; restore: () => Promise<RestoreLine[]> }) => () => void;
/** Says that something changed in the game just now, in words, for the "what was on when it closed" record. */
noteChange: (text: string) => void;
/** Shows on the TV that a cheat was switched on or off, or run. Changes made close together share one notification. */
tellTv: (name: string, change: TvChange) => void;
/** True when anything is on or was written, so there is something to restore. */
canRestore: boolean;
restoring: boolean;
@@ -479,6 +483,13 @@ export function WorkbenchProvider(props: {
[bump],
);
// The practice game has no TV; everything else says what was switched on the console's own screen.
const tv = useMemo(() => new TvNotices(practice ? async () => undefined : (text) => session.main.notify(text)), [session, practice]);
useEffect(() => {
return () => tv.drop();
}, [tv]);
const tellTv = useCallback((name: string, change: TvChange) => tv.add(name, change), [tv]);
const toggle = useCallback(
async (entry: Entry, on: boolean, force = false) => {
touched.current = true;
@@ -497,6 +508,8 @@ export function WorkbenchProvider(props: {
await runner.disable(entry);
}
lastChange.current = { text: `${on ? (isAction(entry) ? 'Ran' : 'Switched on') : 'Switched off'} "${entry.name}"`, time: Date.now() };
// Shared code is switched by the cheats that use it, not by the person.
if (entry.type !== 'shared') tv.add(entry.name, on ? (isAction(entry) ? 'ran' : 'on') : 'off');
} catch (e) {
setErrors((prev) => ({ ...prev, [entry.id]: errorText(e) }));
} finally {
@@ -504,7 +517,7 @@ export function WorkbenchProvider(props: {
bump();
}
},
[runner, bump],
[runner, bump, tv],
);
/**
@@ -819,6 +832,7 @@ export function WorkbenchProvider(props: {
}
}
lastChange.current = { text: 'Restored everything', time: Date.now() };
if (!closed && lines.some((l) => l.result === 'restored')) tv.say('Everything restored');
} finally {
setRestoreReport({ time: Date.now(), lines });
setRestoring(false);
@@ -897,6 +911,7 @@ export function WorkbenchProvider(props: {
noteFrozen,
registerRestorer,
noteChange,
tellTv,
canRestore,
restoring,
restoreEverything,
+60
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@@ -0,0 +1,60 @@
// The notification the TV shows when cheats are switched.
import test from 'node:test';
import assert from 'node:assert/strict';
import { TvNotices, tvMessage } from '../src/lib/tvnotice.ts';
const wait = (ms) => new Promise((r) => setTimeout(r, ms));
test('one cheat: its name and what happened', () => {
assert.equal(tvMessage([{ name: 'Infinite ammo', change: 'on' }]), 'Infinite ammo: ON');
assert.equal(tvMessage([{ name: 'Infinite ammo', change: 'off' }]), 'Infinite ammo: OFF');
assert.equal(tvMessage([{ name: 'Give money', change: 'ran' }]), 'Give money: done');
assert.equal(tvMessage([]), '');
});
test('several at once share one message, grouped by what happened', () => {
const group = ['Health', 'Ammo', 'Stamina'].map((name) => ({ name, change: 'on' }));
assert.equal(tvMessage(group), 'ON: Health, Ammo, Stamina');
assert.equal(tvMessage([...group, { name: 'Speed', change: 'on' }, { name: 'Gold', change: 'on' }]), 'ON: Health, Ammo, Stamina and 2 more');
assert.equal(tvMessage([{ name: 'Health', change: 'on' }, { name: 'Ammo', change: 'off' }, { name: 'Speed', change: 'on' }]), 'ON: Health, Speed\nOFF: Ammo');
});
test('the last change to a cheat is the one reported, and long names are cut', () => {
assert.equal(tvMessage([{ name: 'Ammo', change: 'on' }, { name: 'Ammo', change: 'off' }]), 'Ammo: OFF');
const text = tvMessage([{ name: 'x'.repeat(200), change: 'on' }]);
assert.ok(text.length < 60 && text.endsWith('…: ON'), text);
});
test('changes made close together go out as one notification; later ones as another', async () => {
const sent = [];
const tv = new TvNotices(async (text) => void sent.push(text), 30);
tv.add('Health', 'on');
tv.add('Ammo', 'on');
assert.deepEqual(sent, [], 'nothing yet: more may be coming');
await wait(80);
assert.deepEqual(sent, ['ON: Health, Ammo']);
tv.add('Health', 'off');
await wait(80);
assert.deepEqual(sent, ['ON: Health, Ammo', 'Health: OFF']);
});
test('a notification that cannot be shown does not throw, and dropped ones are not sent', async () => {
const tv = new TvNotices(async () => {
throw new Error('the console is gone');
}, 10);
tv.add('Health', 'on');
tv.say('Everything restored');
await wait(40);
const sent = [];
const quiet = new TvNotices(async (text) => void sent.push(text), 10);
quiet.add('Health', 'on');
quiet.drop();
await wait(40);
assert.deepEqual(sent, []);
quiet.add('Health', 'on');
quiet.say('Everything restored');
await wait(40);
assert.deepEqual(sent, ['Everything restored'], 'a message of its own replaces what was waiting');
});