docs: a Studio build without a Frame Home payload still builds; releases require one

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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ToastconcernandClaude Opus 5.5 committed 2026-10-24 16:40:52 -05:00
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@@ -24,12 +24,14 @@ CMake and Ninja.
studio\build_windows.bat x64
```
Download the `FrameHome-payload` artifact from an Actions run, extract it, and set `FRAME_HOME_PAYLOAD_DIR` to
its payload directory before running the batch file, or [build it manually](#frame-home-payload).
To bundle Frame Home with it, download the `FrameHome-payload` artifact from an Actions run, extract it, and set
`FRAME_HOME_PAYLOAD_DIR` to its payload directory before running the batch file, or
[build it manually](#frame-home-payload). Without one, Studio still builds (CMake warns), but its
**Install on Steam Frame** can't install Frame Home. Release builds (CI) require it.
Use `x86` for 32-bit Windows or `arm64` for Windows on ARM instead of `x64`.
3. The program is `%LOCALAPPDATA%\FrameStudio\build-x64\Frame Studio.exe` (the folder ends in your architecture).
The headset files are copied beside it, in `frame\`.
The headset files, when bundled, are copied beside it, in `frame\`.
To build into another folder, give it as the second argument: `studio\build_windows.bat x64 C:\builds\studio`.