mirror of
https://github.com/Toastconcern/FrameStudio.git
synced 2026-10-29 04:02:56 +01:00
ci: stop building 32-bit (Windows, Linux) and Intel Mac Studio
Those targets still build locally with scripts/build-studio.sh; releases now carry Windows x64/arm64, Linux x64/arm64 and macOS arm64. Studio's updater already skips a release with no file for its computer. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
1 parent
fdf765f90a
commit
81c6f5e2ad
4 files changed
+9
-21
No files matched your search
+1
-1
@@ -118,7 +118,7 @@ rolling `latest` release and one shared `v*` tag namespace; each release contain
|
||||
|
||||
| When | What happens |
|
||||
|---|---|
|
||||
| Every push and pull request | Studio builds for Linux, Windows and macOS; Frame Home is built on ARM64 and bundled into Studio packages. Successful outputs are kept as run artifacts. |
|
||||
| Every push and pull request | Studio builds for Linux (x64, arm64), Windows (x64, arm64) and macOS (Apple Silicon); Frame Home is built on ARM64 and bundled into Studio packages. Successful outputs are kept as run artifacts. 32-bit and Intel Mac builds are local only (`scripts/build-studio.sh`). |
|
||||
| A push to `main` | The **Latest build** pre-release is replaced with Studio builds and the standalone Frame Home installer. |
|
||||
| A tag starting with `v` (for example `v1.0`) | One version release is published with both Studio packages and the Frame Home installer. |
|
||||
| By hand | **Actions > build > Run workflow** |
|
||||
|
||||
@@ -26,12 +26,13 @@ walk, add seats, sounds and a picture, save the result as a `.fenv` environment,
|
||||
| | Requirement |
|
||||
|---|---|
|
||||
| Graphics | A GPU with Vulkan 1.2. Any recent NVIDIA, AMD or Intel driver on Windows and Linux. |
|
||||
| Windows | Windows 10 or 11. 64-bit (x64), 32-bit (x86) or ARM64. |
|
||||
| Linux | 64-bit (x64), 32-bit (x86) or ARM64, with an X11 desktop or XWayland. |
|
||||
| macOS | macOS 11 or later on Apple Silicon. macOS 10.15 or later on Intel. Vulkan runs on Metal through MoltenVK, which is inside the app. |
|
||||
| Windows | Windows 10 or 11, 64-bit (x64) or ARM64. |
|
||||
| Linux | 64-bit (x64) or ARM64, with an X11 desktop or XWayland. |
|
||||
| macOS | macOS 11 or later on Apple Silicon. Vulkan runs on Metal through MoltenVK, which is inside the app. |
|
||||
| Headset | A Steam Frame with developer mode and SSH turned on, on the same network as your computer. See [headset-setup.md](headset-setup.md). |
|
||||
|
||||
The 32-bit builds can use at most 4 GB of memory. The very largest homes may not fit.
|
||||
32-bit Windows and Linux and Intel Macs have no ready-made download. You can still build Studio for them yourself:
|
||||
see [building.md](building.md). A 32-bit build can use at most 4 GB of memory, so the very largest homes may not fit.
|
||||
|
||||
You do not need Studio to use Frame Home. If you only want to install Frame Home and copy ready-made `.fenv` files,
|
||||
see [install-frame-home.md](install-frame-home.md).
|
||||
@@ -48,13 +49,10 @@ see [install-frame-home.md](install-frame-home.md).
|
||||
| Computer | File |
|
||||
|---|---|
|
||||
| Windows, 64-bit PCs | `FrameStudio-windows-x64.zip` |
|
||||
| Windows, 32-bit | `FrameStudio-windows-x86.zip` |
|
||||
| Windows on ARM | `FrameStudio-windows-arm64.zip` |
|
||||
| Linux, 64-bit PCs | `FrameStudio-linux-x64.tar.gz` |
|
||||
| Linux, 32-bit | `FrameStudio-linux-x86.tar.gz` |
|
||||
| Linux on ARM | `FrameStudio-linux-arm64.tar.gz` |
|
||||
| Mac with Apple Silicon (M1 and later) | `FrameStudio-macos-arm64.zip` |
|
||||
| Mac with Intel | `FrameStudio-macos-x64.zip` |
|
||||
| Frame Home only (no Studio) | `FrameHome-installer.zip` |
|
||||
|
||||
Builds of other branches are not on the Releases page. You find them under **Actions**: open the run, then scroll
|
||||
|
||||
Reference in new issue
Block a user