ci: stop building 32-bit (Windows, Linux) and Intel Mac Studio

Those targets still build locally with scripts/build-studio.sh; releases now carry
Windows x64/arm64, Linux x64/arm64 and macOS arm64. Studio's updater already skips a
release with no file for its computer.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
ToastconcernandClaude Opus 5.5 committed 2026-10-24 16:47:34 -05:00
1 parent fdf765f90a
commit 81c6f5e2ad
4 files changed
+9 -21

No files matched your search

+1 -1
View File
@@ -118,7 +118,7 @@ rolling `latest` release and one shared `v*` tag namespace; each release contain
| When | What happens |
|---|---|
| Every push and pull request | Studio builds for Linux, Windows and macOS; Frame Home is built on ARM64 and bundled into Studio packages. Successful outputs are kept as run artifacts. |
| Every push and pull request | Studio builds for Linux (x64, arm64), Windows (x64, arm64) and macOS (Apple Silicon); Frame Home is built on ARM64 and bundled into Studio packages. Successful outputs are kept as run artifacts. 32-bit and Intel Mac builds are local only (`scripts/build-studio.sh`). |
| A push to `main` | The **Latest build** pre-release is replaced with Studio builds and the standalone Frame Home installer. |
| A tag starting with `v` (for example `v1.0`) | One version release is published with both Studio packages and the Frame Home installer. |
| By hand | **Actions > build > Run workflow** |
+5 -7
View File
@@ -26,12 +26,13 @@ walk, add seats, sounds and a picture, save the result as a `.fenv` environment,
| | Requirement |
|---|---|
| Graphics | A GPU with Vulkan 1.2. Any recent NVIDIA, AMD or Intel driver on Windows and Linux. |
| Windows | Windows 10 or 11. 64-bit (x64), 32-bit (x86) or ARM64. |
| Linux | 64-bit (x64), 32-bit (x86) or ARM64, with an X11 desktop or XWayland. |
| macOS | macOS 11 or later on Apple Silicon. macOS 10.15 or later on Intel. Vulkan runs on Metal through MoltenVK, which is inside the app. |
| Windows | Windows 10 or 11, 64-bit (x64) or ARM64. |
| Linux | 64-bit (x64) or ARM64, with an X11 desktop or XWayland. |
| macOS | macOS 11 or later on Apple Silicon. Vulkan runs on Metal through MoltenVK, which is inside the app. |
| Headset | A Steam Frame with developer mode and SSH turned on, on the same network as your computer. See [headset-setup.md](headset-setup.md). |
The 32-bit builds can use at most 4 GB of memory. The very largest homes may not fit.
32-bit Windows and Linux and Intel Macs have no ready-made download. You can still build Studio for them yourself:
see [building.md](building.md). A 32-bit build can use at most 4 GB of memory, so the very largest homes may not fit.
You do not need Studio to use Frame Home. If you only want to install Frame Home and copy ready-made `.fenv` files,
see [install-frame-home.md](install-frame-home.md).
@@ -48,13 +49,10 @@ see [install-frame-home.md](install-frame-home.md).
| Computer | File |
|---|---|
| Windows, 64-bit PCs | `FrameStudio-windows-x64.zip` |
| Windows, 32-bit | `FrameStudio-windows-x86.zip` |
| Windows on ARM | `FrameStudio-windows-arm64.zip` |
| Linux, 64-bit PCs | `FrameStudio-linux-x64.tar.gz` |
| Linux, 32-bit | `FrameStudio-linux-x86.tar.gz` |
| Linux on ARM | `FrameStudio-linux-arm64.tar.gz` |
| Mac with Apple Silicon (M1 and later) | `FrameStudio-macos-arm64.zip` |
| Mac with Intel | `FrameStudio-macos-x64.zip` |
| Frame Home only (no Studio) | `FrameHome-installer.zip` |
Builds of other branches are not on the Releases page. You find them under **Actions**: open the run, then scroll