Commit Graph
5 Commits
Author SHA1 Message Date
ToastconcernandClaude Opus 5.5 cdbd98f04b Studio: editor-dock layout
- the window is laid out as an editor dock: a tool strip (drawn icons) on the
  left edge, the Explorer, the 3D view, and a tabbed Inspector on the right
  (Selected, World, Environment, Sound, Headset); the timeline and the status
  bar run along the bottom
- the old one-piece properties panel is split into one function per tab;
  selecting something shows the Selected tab
- the Frame menu is now Headset (and opens the Headset panel); the tuning
  tooltip describes the paced walk

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 12:18:39 -05:00
ToastconcernandClaude Opus 5.5 87cae3d7e1 Ignore Windows download markers under any name form
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 12:03:26 -05:00
ToastconcernandClaude Opus 5.5 daf37af221 CI: every push builds all targets; main updates a Latest build release
- a newer push to the same branch cancels the run it replaces
- the Latest build pre-release gets every build that worked; a v* tag needs all

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 12:03:25 -05:00
ToastconcernandClaude Opus 5.5 cb64b1a238 Fix Clang and 32-bit builds; look right on Linux and macOS
- ImGuizmo is compiled with -fno-strict-aliasing on GCC/Clang: its type
  punning let Clang for x64 turn gizmo drags into NaN transforms
- 32-bit: the .fenv packer keeps LZMA within a 32-bit address space (saves
  failed with out-of-memory); failed saves are logged
- std::to_string of file times and the 32-bit descriptor handle cast compile
  on every standard library
- Linux fonts: Noto Sans, then Liberation Sans, then DejaVu; the Play/Pause
  button sizes to its label; macOS fonts are rasterized at Retina density
- self-test stages allow at least 3000 frames (software GPUs draw ~30 a second)
- headset payload rebuilt from this source

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 12:03:25 -05:00
ToastconcernandClaude Opus 5.5 f7345a5ac3 Frame Studio and Frame Home: cross-platform builds
Frame Studio now builds for Windows (x64, x86, ARM64), Linux (x64, x86, ARM64)
and macOS (Apple Silicon, Intel):
- studio/platform.h with Win32 and POSIX implementations (dialogs through
  tinyfiledialogs on Linux/macOS), a GLFW window beside the Win32 one, and a
  platform-neutral frame pacer
- MoltenVK support in the renderer (portability enumeration) and bundled in
  the macOS app
- 32-bit builds: large-address-aware, LZMA packing within a 32-bit address space
- unaligned file reads in the loaders go through loadUnaligned (no UB)
- scripts/build-studio.sh, studio/build_windows.bat [x64|x86|arm64],
  cmake/llvm-mingw.cmake, and a GitHub Actions workflow building every target

Frame Home installs without Studio: frame/install-frame-home.{sh,ps1} and
"Install Frame Home.bat" (packaged as FrameHome-installer.zip).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 12:03:25 -05:00